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s2vhdl extracts structural information from SystemC HDL programs. The output is in VHDL code and graphical diagrams. GCC compiler is used as a C++ frontend.
Same as Sokudo rule:
Fill in the game board so that the numbers 1 through 9 occur exactly once in each row, column, and 3x3 box(we call it RULE). The numbers can appear in any order and diagonals are not considered.
Base on Win32SDK, code with C++
C++ SourceCode that grabs the Windows Serial from the registry. Works on Windows XP, Vista and 7 BETA.
IMPORTANT NOTE: This project is for educational purposes only! The author is not liable for the damage this program might cause.
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3DM Viewer is a cross platform application which allows .3DM files to be viewed in Windows, LINUX, and OSX. 3DM is the native file type of Rhinoceros 3D and MoI3D.
uITRON is the RTOS that widely use in Japan. Original from TRON Project by Dr. Ken Sakamura. This project aims to provide ref. platform for Thai Developer. Credited to the original sourcecode from HOS Project http://sourceforge.jp/projects/hos/.
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DiscWrapper is a cover designer for home-made discs. It was made with Code::Blocks and it uses the wxWidgets library. It has template covers. Depending on the case there are pages where you can place labels, images, and lists.
Libparser is a C++ library for parsing. It can generate a parsing table at runtime (loading a BNF grammar file). It also includes a tool for creating the parsing table in a file or in C/C++ code. It currently can parse LL1 and SLR1 grammars.
WinQEMU is a Windows native version of QEMU. It ports the sourcecode of QEMU to Visual C++ 2008. Consequently, it decouple the compilation of QEMU with the POSIX build environment. Thanks a lot for Fabrice Bellard's great work on QEMU!
With GLCD Tools you can convert windows bitmap files (bmp) to a byte array suitable for graphic LCD displays. Additionally you can create fontsets out of your system fonts for the displays. It outputs C Code which you can use in your µC project.
UDS (Universal Data Serializer) is a program and library that provides easy-to-use serialization for C, C++ and Python. It is an easy way to write a class to a file, that can be used without writing complex code.
The SAVE-IDE is an integrated development environment for architectural and component-based design of embedded systems. Including a tool chain for analysis, verification and code generation, with focus on safety and real-time.
ECB is a file/code browser for Emacs. It can be used to browse any type of file and supports parsing of Java, C, C++, Elisp and some other code like perl, TeX, LaTeX. All browsing windows are within one frame and they are deletion-protected (eg by C-x 1)
A game based around the popular Puerto Rico game. The client will be available for various OS´s. The server code will be for Linux but may work on other POSIX-Systems as well. The game will include definable buildings and graphics.
A book aimed at C++ programmers of all experience using wxWidgets and wxDev-C++. Available in PDF and CHM formats this book is backed with downloadable sourcecode examples.
SEO Tools provides tools for search engine optimization. Spider SEO: generates meta tags for all pages of a website. Web Page Optimizer performs analysis and changes in a web page. A graphical user interface is linked with a scriptol program that gene
Text Space Game rpg would like to make the game better by makeing the text game open source and for people to have fun with useing the code for people can have ideas for some new code.
Command line tool to convert BMP images to binary bitmaps and c header files with 8bit page layout instead of line layout (one byte is 8-bit vertical line). Can be used to present data for graphical LCD images in micro controller programming (eg AVR).
Procinfo-NG is a complete rewrite of the old system monitoring app procinfo. The goal is to make more readable (and reusable) code and to restore broken functionality. Procinfo was written for Linux 1.2, and updated through 2.2. Procinfo-NG is for 2.6.
Using the CUDA API this project modifies the AutoDock software to run in parallel on NVIDIA GPUs. Users will be able to download and compile the code and use AutoDock on CUDA capable Graphics Cards. Autodock is located at http://autodock.scripps.edu/