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UGS is a GPL C++ 3D engine based on multiplatform APIs such as OpenGL and SDL.
It implements a full 3D Object Model supporting hardware acceleration, lights, cube environment and bump mapping, multi texturing and advanced effects like shadows,
WTextView and WText are PowerPlant and C++ wrappers classes for the Worldscript Aware Styled Text Engine (WASTE) version 2.0 and higher. Works with Macintosh OS's 8, 9, & X (Carbon). WASTE is by Marco Piovanelli.
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Automagically categorize content into configurable/trainable taxonomies. This allows you to define taxonomies, and feed html documents into the categorization engine.
StrangeSearch is a LAN (NetBios/Samba/Windows Sharing/FTP) search engine. It indexes available files on a network and has a web-based CGI search interface for users to search for files.
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
Xapian is a Search Engine Library, written in C++ with bindings for Perl, Python, PHP, Java, Tcl, C# and Ruby. Xapian allows you to easily add advanced indexing and search facilities to your applications. See www.xapian.org for more information.
Anthem is a powerful desktop MIDI sequencer. It runs under the KDE2 desktop environment. It employs the TSE3 library (a sequencer engine, http://TSE3.sourceforge.net/) to provide advanced sequencing facilities.
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
Spartacus-G is a simple, extensible graphics engine. It can handle custom classes in an efficient way. It currently focuses on a simple API and is currently only supported (read tested) on Linux.
DirectX 8.1 interface / engine (2D). Can do as little as creating a window, to providing a robust interface to DirectX, to taking control of resources and data structures. Also comes with development tools.
Wizard's Duel is a small engine for a multiplayer text based RPG, written in C. Damage is based on a number of user defined options, such as weapon, class, etc, as is dodging. It is multiplayer; the two players alternate turns. Currently, a shell is s
SCASTD (Statistical Casting Daemon) is a lightweight, high-performance statistics collection and analytics engine we designed specifically for streaming media infrastructure. Unlike traditional streaming servers, we built SCASTD to be the definitive monitoring solution that bridges legacy and modern streaming protocols, providing unified analytics across your entire streaming ecosystem
CS-Pinball is a pinball game written for the Crystal Space 3d engine. It is written in C++, targetting both Windows and Linux platforms. It is intended to be an easy to use platform for building new pinball tables and using features of a 3d engine over
Trixel is a Volumetric Raytracer that displays a solid world made out of cubes. Feel free to optimize it or add features, but please show me your result if you do so.
A simple attempt at a chess program, written in C++. Originally it will be for Win32, but with a few adjustments should compile under any environment. This is primarily a learning project for the author, and any help would be appreciated!
The Universal Dominance RTS Game Engine will be a fully functional engine with 2D graphics, sound and multiplayer support. In its final state it will be well documented for developers and will include tutorials on RTS development with DirectX.
Module "banner system" for Apache server.
This is a new module for server Apache.
The Development language will be C.
All banners will be saved in DB MySQL.
Admin part will created on PHP or Perl lenguages.
How Do I seems for givenned moment are
The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
Valkyrias is foremost a layer-engine working between the coder and the libraries, providing simple access to graphic, input and sound functions. It will also be used to create a fast-paced 2D RTS game based on norse mythology.