openevo is a project started to find out about behaviour of evolutionary generated machine code. It implements a certain set of CPU instruction codes and a few interrupts for interaction with the runtime environment.
This is add-on for Ms Visual C++ which find useful comments in workspace projects such as '// TODO:', '// TASK:', '// NOTE:' and make easy navigation on them. This can increase team perfomance greatly. Added Ms Visual C++ STL Debugging features...
If you ever worked with VisualAge or it's predecessor successor Eclispe/JDT and had to switch back to another IDE (like MS-Dev-Studio) you know what your are going to miss.
The goal of the project is to provide source-code-browserslike the JDT.
Sigel teaches virtual robots to walk in a physical 3D-simulation.
It uses the method of "Genetic Programming" to evolve control
programs for any robots that come into your mind, visualizes them using OpenGL
and exports animations to Povray.
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CDIS means "Context Dependent Instruction Set". Byte-code can extend its' own Instruction Set (IS) in runtime by querying of Addit. IS (AIS). Each AIS has unique ID. Basic IS realized as the virtual stack-machine.
The aim of the project is to provide a code base to support simulation of physical agents in virtual environments so to experiment with different combinations of NN and evolutive programming paradigms.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
TRVM, the Tiny RISC Virtual Machine, is a tiny (less then 50k of code) virtual machine. It has support for multitasking, with the TRVM machine code. It's fairly easy to learn, with less than 20 operators. And it's easy to integrate into larger programs.
Frost provides a C++ compiler wrapper that makes it possible to use multi methods and functions with virtual arguments almost as if they were a native C++ feature. You don't have to maintain any function-call dispatching code.
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This project is a Garry's Mod Development Environment which will simplify the modding process for people who wish to Lua code additions to Garry's Mod. It will include a fully loaded IDE for the Lua used in GMod and other helpful modules.
Energia Library/Demo for Exosite on the LaunchPad+CC3000BoosterPack
...Two software packages are available: the Exosite barebones-template solution and a real-world example in the form of the Exosite BBQ Companion Combination. Both of these use-cases have code available for the Energia and Code Composer Studio IDEs.
•Present Support: MSP430F5529 LaunchPad
•Future Support: Tiva C Series TM4C123G LaunchPad
•Required: CC3000 Wi-Fi Transceiver BoosterPack
•Optional: ADS1118 BoosterPack (bonus Energia beta-library available)
•GitHub Repository: https://github.com/a-whitehead/exositeLaunchPad
Note: A free account on Exosite Portals is required: https://ti.exosite.com
To discuss this code and more, visit:
http://forum.43oh.com/topic/5108-energia-library-exosite-internet-of-things-visual-analytics-remote-monitoring/
Fanni is aiming to build a c++ communication library for virtual world systems.
It has a compatible implementation of Secondlife packet (de)serialization.
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
This project is a Open Source C/C++ native Win32 implementation of a FIRST Driver Station written using Windows Template Library
Code is a work in progress. Currently implements up to 4 real joysticks, 2 virtual joysticks, 8 Digital Input Buttons, 4 Analog Inputs.
TODO: Voltage Display, 8 Digital Outputs and User LCD Display