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Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
System monitor is a Java library for monitoring system resources like memory and CPU consumption. The library provides unified cross-platform API for accessing system information. Currently Linux and Windows are supported via Java Native Interface (JNI).
JSysmon is a Java library providing access to system information like CPU or Memory usage on various platforms using native calls. It can be used to build cross-platform monitors in your applications.
Photon provides very fast access to data containers (queues, maps, etc.) in shared memory - it can retrieve millions of data records per second. It also uses some RDB concepts like transactions and crash recovery. See web site for details.
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Glimpses is a profiling tool for understanding program memory behavior and evaluating program regions for execution on the SPEs in a CELL processor. The results of the profiling can be viewed in an interactive Visualizer
a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.
This is a bot programming game written in JAVA.You are required to write a program to control the player in a virtual environment to make the bot move, scan the arena for enemies, throw bombs etc. Two such programs are made to fight against each other.
Multi platform project is a program for making possible to run some kinds of program on any platform like in java, but as it uses mmaped memory and other stuff,I think it can run faster and safely.As it's not yet finished it's less interesting.
The Free Show is a real time, chat-like, telepathic-like 3D Game Environment consisting primarily of Humour.
You can go to http://www.thefreeshow.eu to read this SDK of a 3D Game/Chat Environment.
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Darkworld is a massively multiplayer space based real time strategy game. Players interact with a world which is continuously active. A player can create ships, colonize planets, invest in techology, and engage in warfare.
A simple puzzle game. It consists of a 10x10 grid, which contains 5 invisible blocks. From each side a player can shoot probes into the grid. Goal is to find the blocks by the pattern of the ricochetting probes in as few shots as possible. Needs JAVA 1.6
This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
Jdptool is a debug and profiler tool which based on JPDA; It provide both swing based and browser based GUI. It has sophisticated debugger without user interfere. It also provide profiler to memory usage and threads with numerous new feature
A multi-user homebrew nintendo ds game where users can compete in a real-time block game. The game state is persistent and there is no "game over". Players can join in ad-hoc at any point in the game and share the same playing field.
LiMon (Linux Monitor) is a free/open/libre multiplataform real time Linux monitor written in C/C++, and other languages. Monitor of server's relevant aspects, such as services, temperature, CPU, memory and disk usage, etc.
Ride is a full featured gaming platform that is based on open source software. Aiming for capabilities similar to the xbox360 and ps3. Ride will be able to run on old and new hardware, it will also offer free games and a great multimedia experience.
Last Online is a free and open-sourced MMORPG game. It consists in two main modules, a server and a client to play with. It is inspired by Ultima Online game but tries to implements a new gameplay and a better gaming experience.
Base C++ library included own: reflection, memory management, xml-serialization, strings, containers, files and directory operations. The idea is to join java-style and C++ memory-management. (tested with http://sourceforge.net/projects/izh-test/)
jRate is a real-time Java compiler and runtime system (based on GNU GCJ) with support for much of the Real-Time Specification for Java (RTSJ), including threading constructs with real-time constraints, asynchronous event handling, and memory regions.
The main goal of this project is to provide small systems (like the “GameBoyAdvance”) with a tool to solve arithmetical expressions, trigonometric or logarithmic functions, etc, in an open and extencible way.
!!! This project has been moved to https://github.com/Xenoage/Bolzplatz2006 !!!
Our current project is called "Bolzplatz 2006" (English title "Slam Soccer 2006", French title "Coup de Fout 2006"). It's a freeware 3D-soccer-game in comic-style and a funny allusion to the World Cup 2006 in Germany.
EternalNGE is a cross-platform software framework for developing emulators/simulators providing generic interfaces for graphics, sound, etc. The primary focus is on game-consoles though the design allows for any device using i2c, memory mapped io, etc.