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This project provides an "embedded expert system", i.e. a limited ability inference engine, with a demo rule set, taken from the field of X-ray Photoelectron Spectroscopy.
The Hypercube Project is a 3D RPG engine, written with the Allegro library. It's intention is to make the process of creating 3D RPGs easier, faster, and more fun.
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Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
SilGraphiteControl is an ActiveX control that provides rendering using SIL's Graphite engine. SilGraphiteControl enable OLE enabled programs to be able to render complex non-Roman writing system.
A triad of engine, GUI, and communication protocol for Chinese Chess (XiangQi). The two elements, engine and GUI, are interchangeable with any third-party application that follows the communication protocol.
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C++ parser engine based on the tables generated by Gold Parser Builder. The project has moved to GITHUB, please go there to download the latest version: www.github.com/manast/cpp-gpengine
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
Illusive3D is a work in progress 3D game engine which uses a C++ object oriented framework. It features plugin style system design and extensibility, and supports both OpenGL and DirectX.
Gimcrack is a rather simple 3D terrain rendering engine. Suited for those new to 3D programming. If you get confused by the code of Quake 2 but still want to know how a engine works, this is for you.
Zaeden is a game written for pure RPG-style battling and character development. There are no conventional levels and characters are caster types. The game is focused around several types of magic. The project also hosts the CPE game engine.
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
ignitionDb, a COM In Process DataBase Engine for Windows written in C++ for handling small and medium sized data amounts.
Thanx to regex++ a user can easily write advanced lightning fast queries without having to hassle with SQL.
Wade is a tool for allowing Wireless AP administrators to selectively inject content into their users sessions. One can insert their own advertising, restrict content, and perform other content related tasks.
RainEngine is a 3D, multiplayer, Real Time Strategy game engine with a strong focus on extensibility. Unlike traditional RTS games, users of games made with the RainEngine will be able to create/customize their own units, races, and AI.
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
The hosTile project is, in short, a 2d graphics engine based in DirectX. It is being written with the sole purpose of learning and understanding DirectX as it relates to game design in a two-dimensional medium.