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A multiplayer RTS space exploration/trading/combat game. Set after FTL travel becomes easy & cheap, when small single system company-empires are attempting to expand their domains and profit. Development focuses on a robust game engine and smart AI.
It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
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This game is a member of a new generation of games. Created with Irrlicht Engine, it is able to display cool effects, eg shadows and weather. The AI is very intellegent, too. Moreover all missions play on the same map, which is 2x2 miles large.
OmniAthena is an effort to further the development of the original Athena MMORPG engine by merging the work of several OpenSource developers, and anyone willing to contribute.
Das Projekt 'Schatten' ist ein Endzeit-RPG basierend auf der Irrlicht Engine. Es soll eine möglichst interaktive Welt mit einer spannenden Story verknüpfen.
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
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Biohazard 3D is a new kind of engine that vies to be different from the norm. It is designed to be completely and totally dynamic. For lighting, it uses dynamic lightmaps (which also support basic normal maps), and vertex lighting for basic entities. Map
The Orb of Shadows is a MMORPG using the CrystalSpace engine. tOfS is going to have a gigantic world with lots of skills/weapons/spells/etc, high performance (10000+ users on a single server!), high security (no more cheats/hacks!) and very high realism!
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
A Real Time Strategy Engine intended mainly for online play, but will also support single player mode. The engine is based on the Allegro game library. It will be used to make a specific game in the future, but will be very extensible nonetheless.
A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur
A collection of software to implement search engine technology. The overall search technology is built on the individual components of this project, each component is released under the BSD License, and is written in the language most suited to its task.
Team Of Learning OpenSource Programmers (TOLOP)
A team that writes games and documentations/articles.
Recently started working on a 2d engine - community project.
MySQL Plus is a C/C++ Graphical interface to the MySQL database engine. The software requires the MySQL client librairies, and the QT widget libraries. Current revision is Linux based only, but assistance by anyone interested in porting to Wndows is wel
Dark Nova is an unofficial, unsupported companion game engine for St@rcr@ft. It supports most St@rcr@ft features, as well as a few new features like true color with transparency and plug-in units.
A legal copy of St@rcr@ft is required to use Dark Nova