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MyUO is an Ultima Online server emulator, which permits to create your own UO world in a few minutes.
It offers total customizability and great stability, thanks to its Perl interpreter, the solid C++ base and the internal MySql DataBase engine.
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
Lightweight and flexible rendering system used as an educational, expermental or quick-start platform for developing real-time 3D rendering applications, particularly games, technology demos, intuitive real-time architectural/interior design tools etc.
Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
A distributed capability manager for software modules and services. Components perform their specific tasks and may contribute information to an artificial intelligence engine, from which all components may benefit from the accumulated knowledge.
DNA Mud will be a complete, Win32-based engine- and server system featuring a simple, yet powerful object-oriented design. It will include an OS-independent world construction tool with GUI - all built from scratch.
The scripting engine which helps to create the embedded interpreter of your own language. The library provides an easy and clear way to define an embedded scipt language interpreter step by step.
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3DControls is a framework entirely in 3D (OpenGL) where every control has been rethought to use the advantage of a third dimension to bring a better interactivity.
This GUI engine is an OO C++ library, with events, basic controls.
Pizza Game (working title) is a real-time 3d game in which you can manage your own pizza restaurant. It will be supported on multiple platforms including Windows and Linux and is utilising the OGRE 3D engine.
HiTacWar
Hierachical Tactical Warfare
Game Engine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
This Project should give me the experience to develop a engine. It should not be only a set of libraries. It contains a set of Frontends, wrapper-functions, scripts and so on. The head of this Project is a physique-engine.
Loacker is a fully self-contained .NET framework for building and managing e-learning applications, including a CMS engine, a persistent object store, a Web server with browser-based content editing and real-time audio/video conferencing capabilities.
Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools.
It supports sprites, music, hard keys, timing, events... Check it out!
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Game AI Engine, C++, Win32,
Realistic AI behavious while in idle state (ie. not alert or engaging enemy)
Sense System (sight, smell, sound)
Existing work : spot framework incorporating windows gdi 2D
Aim : 3D OpenGL compatible AI Engine
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.