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A port of Maude to Visual C++ .NET. Maude is a high-performance reflective language supporting equational and rewriting logic. Originally in C++ for Linux, this contains the Visual Studio project and patch code needed to compile Maude for .NET.
A stand alone program to store C++ code snippets for easy access. Also it allows you to store any kind of helpful text in a categorized way.
Developed in MFC using Visual Studio 2008 with the latest MFC classes (RibbonButton and bar)
VirtuSwarm is a WIP project consisting of virtual, non-thinking 'particles' that will inhabit a folder. There, they will live, evolve via their own genetic code, and die. VirtuSwarm is a research project for biomimicry and game theory.
A Framework for air guitar based applications. Code settings...
- language: C++
- used IDE: microsoft visual studio 2005
- libs: FMOD, OpenGL + GLUT and DsVideoLib
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Hardware Simulation and Vitualization Environment: Unfortunately I have lost my source code in a freak accident (My roommate dropped a bed onto my laptop) for this project. Please be patient and visit http://devsoft.ath.cx/crisis for more information.
A open source java card virtual machine implementation. And also some part of the VM code can be used as part of kinds of tools such as javacard bytecode disassembler.
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The Artemus Project aims to create tools for the analysis of C# and PowerPC assembly code on the Xbox 360 using XNA Game Studio. These tools will allow XNA Game Studio developers to identify sections of code that may negatively impact performance.
MyEmulator is the simple emulator driver example for Code Composer Studio. It simulates in-curcuit emulator for 'C64x family digital signal processors.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
This is the code for the virtual world that was used to judge entrees in the Symantec Programming Competition for college students held in February 2006.
Ocelot3D is a 3D Engine based on DirectX9. It uses direct3D features and it's full integrable with d3d code. You can also extend the engine thanks to the virtual hineritance structure
An open-source, portable, LGPL'd set of microprocessor emulators. Some microprocessor emulators may also have LGPL'd code to test them, such as emulators. The eventual goal is portable DynaRecs and perhaps transparent Rosetta-type layers.
jRate is a real-time Java compiler and runtime system (based on GNU GCJ) with support for much of the Real-Time Specification for Java (RTSJ), including threading constructs with real-time constraints, asynchronous event handling, and memory regions.
Powerful PHP IDE/Editor. Automatically generates code for your scripts, based on our own PHP Framework. Can create projects, full class/function breakdown. Supports PHP 5x. Under active alpha development (as of Feb 06), subversion repository for latest.
An extendible Motorola 6800 emulator and IDE. You can implement and add additional devices, configure the address space by using definition files, write and assemble code, debug your program using the debugger, export and import S-Record files and more.
This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and source code enhancement
The XPS is a scalable platform for meta-programming and domain engineering. It provides a virtual machine, compiler, and runtime library that make it possible to efficiently develop, debug, and run programs based on XPL (eXtensible Programming Language)
LLVM is a unique compiler infrastructure designed for the optimization of programs from arbitrary programming languages. Compilation in C and C++ programs is supported using a parser based on GCC 3.4. Backends exist for X86, Sparc, PowerPC and "C".