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MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
Quickie is a small footprint, fast C++ Wiki engine. I went looking for small fast eiki engines and didn't find one. Too many were written in interpretive languages with huge run-time footprints. Quickie is small and fast.
GLSnake3D is a portable 1st/3rd person shooter-like Snake clone with nice OpenGL 3d gfx. A nice multiplayer engine allows online matches. Currently only singleplayer - but makes a load of phun too!
An applicationserver and a clientframework with an extended generic workflow engine. Workflows can easiliy be defined in a graphical manner and a "lego" principle, small "atoms" can be put together to a complete application. An E/R tool is included
A 3D game (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
Deadly Secrets (working title) is a story of a boy who's life is destroyed at a young age. This game uses the Ogre3D graphics engine and features a new style of battle that acts very much like a fast-paced 2D fighter.
This project is about building a small search engine. This is done using the TREC-6 document collection as a basis to provide solid and reliable evaluation.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
Extensible Out-of-band Language (XOL)
An extensible information stream, akin to XML, designed to be quickly read using a light engine. Preferably used in a computer-to-computer interchange, because it is not easily human changeable.
"Open SysAME" stands for Open-source Systems Analysis and Modeling Engine. Using the concepts developed by Dr. John Warfield (Interactive Management) and George Chandy (OPMS), Open SysAME facilitates collaborative modeling and analysis of systems.
An adaptation of the board game "Quarto!" for PalmOS using the Razor! gaming engine. - Supports PvP and PvAI (multiple difficulty levels), multiple piece designs, multiple winning conditions, and piece animation.
InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collision detection engine. It supports collision response, static friction, kinetic fric
AdAge4 is a content module for the gCraft MMO Engine. gCraft can also be found within this project. gCraft will be a generic engine programmable in Lua/XML to provide an easy to modify gaming environment.
Library for reading RenderWare 3.7 RWS, DFF or ANM files into an object hierarchy. The contents can then be saved in another format or be used in a 3D graphics engine. Supports: clump, morph-, hanim-, and skin-plugins and hierarchical animation.