Showing 135 open source projects for "framebuffer"

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  • 1
    Tuxor will be a Linux / UNIX reimplementation of the popular "Puzz Loop" like games. We are right now in the design phase and collecting ideas / inspirations...
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  • 2
    A port of the popular 3d rendering engine irrlicht to the libogc (Gamecube/Wii) Platform.
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  • 3
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
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  • 4
    This project aims to provide a full implementation of the GEM VDI & AES API's on a truly multi-tasking, network aware system (Linux Kernel) with the appropriate modifications to support the advanced functionality of the underlying OS.
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  • 5
    Modular tracker-based music composition tool. MadTracker is meant to be a very flexible, powerful and multi-user approach to music composition.
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  • 6
    The open bicycle computer (oBiCo) is an outdoor computer to be mounted on your bike. We are providing an open source based plattform to ether use Linux based software or go with a small GPL'ed C++ OS (Booting in just 2 seconds)
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  • 7
    The purpose of this project is to create a game capable of functioning over the mobile net, having multiple players and running in real-time
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  • 8

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an...
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  • 9

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
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  • 10

    CK 64 Kernel

    The CK 64-Bit Kernel Operating System

    This project is a implementation of layers. Use Virtual machines & virtual adapters alike an onion! Another operating solution instead of Microsoft Windows Server operating system. It is to be used via remote controlling. The special new "Cktool32" will make it easy to handle *Ck64Krnl*.
    Downloads: 0 This Week
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