The Existence engine is a free 3d game engine. The first version of the engine has been completed and is available for download. A new engine has been started (named Existence 2.0 Engine) featuring technologies like stencil shadowing and bumpmapping.
DaChunQiu, as a turn based strategic Chinese history game first, provides developers an engine to create much more games in different century. I also hope more and more people get to know the history of China.大春秋
EZirr is an extension in to the irrLicht graphical engine and the irrKlang audio engine by Nikolaus Gebhardt. It is now deprecated and development has been moved to the UADL project.
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adVM aims to provide a flexible engine for creating adventure games. The new version is written in java and uses ADL (see http://www.hcesperer.org/adl/) as the scripting language.
This project intends to build a 2D isometric tile engine similar to Age Of Kings:The Conquerors but a lot better and with the art and settings out in the open for fun editing and customization.So how abt a return to the gud ol' RTS game for a spruce up!
The o2d project provides a development environment and engine for two-dimensional, top-down, tile-based games. Please see the wiki for more information.
Protonium is an OpenGL game engine, made for graphical programs in general, but with the main purpose of aiding in developing games and eases the creation of games by supporting with creating threads, rendering graphics, handling input among other things
Odyssey Engine is a complete framework for both game and non-game simulations. It is meant as a framework for creating the engines. It is, in essence, a game engine builder.
This project is a fork of the Irrlicht Engine with several add-ons and improvements,<getting the lastest advanced features in 3D rendering and a more complete Game Framework.
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.