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Project Freedom is an open source cross platform first person shooter. It is an attempt at a large community project to try and bring a good open source game to the gaming world.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
C++ WEB Standard Library - everything C++ WEB developer needs in one library. CGI,SMTP Mail Class,HTTP Class,URL helpers,Template Engine,built-in "cscript language", cscript UDFs, MD5 support, UTILS module,File Handling support,Benchmark,Base6,FastCGI
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
U6 Archon Project. Remake of classic Ultima VI using DungeonSiege engine. Using SourceForge to store source for conversation engine, and possibly other C++/skrit files.
Shadows will be a mmo with a very unique spell and crafting system. The IrrLicht graphics engine (http://irrlicht.sourceforge.net) shall be utilized to serve as a cross platform engine. I'm oping to create the feel of a graphical mud more than an mmo.
FreeRA is a reimplementation of the gaming engine of the classic real time strategy game Command & Conquer RedAlert. WARNING: To play this game you need the data (.mix) files from the original Westwood Red Alert 1 game.
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
The Green Engine was designed as an introduction to programming and game development for those who have little or no previous experience. The games developed using this system are described in a high level, simple to use scripting language.
SWISH++ is a Unix-based file indexing and searching engine (typically used to index and search files on web sites). It's very fast, robust, and can index several file formats including text, HTML, mail, news, LaTeX, and MP3, and apply filters.
Software package for advanced industrial process control. It will allow system identification, model predictive controller synthesys, simulation with perfomance and robustness analysis, and runtime engine for running controller algorithms.
WFSynth is a wave field synthesis rendering engine for JACK. It computes filters in real-time for focused and outer point sources as well as plane sources.
LibJARL - Jump and Run Library. A library/engine for instant creation of platform games, aiming at gameplay similar to that of Prince of Persia, Flashback & relatives.
The Flexible Registration and Evaluation Engine (f.r.e.e.) allows the composition, evaluation and optimization of image processing/registration algorithms. It also aims to boost the exchangeability and comparability of data and algorithms in research.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
Q3mass is a master server program for Quake III Arena engine-based games. It's easily extensible and supports multiple games. Q3mass-php, an offshoot project, is a PHP version of the application, allowing for web-based master servers.
Our project targets to build real-time rendering ray tracer with advanced geometry supportting such NURBS or other spline surfaces. This project will be open and last for a long time, for I am not focusing on Graphics now.