Search Results for "unity source code" - Page 5

Showing 2886 open source projects for "unity source code"

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  • 1
    GraphQL for .NET

    GraphQL for .NET

    This is an implementation of Facebook's GraphQL in .NET

    GraphQL is a query language for your API, and a server-side runtime for executing queries by using a type system you define for your data. GraphQL isn't tied to any specific database or storage engine and is instead backed by your existing code and data. A GraphQL service is created by defining types and fields on those types, then providing functions for each field on each type. All packages generated from this repository come with embedded pdb and support Source Link. If you are having...
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  • 2
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
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  • 3
    Firebird

    Firebird

    Firebird server, client and tools

    Firebird is a relational database offering many ANSI SQL standard features that runs on Linux, Windows, MacOS and a variety of Unix platforms. Firebird offers excellent concurrency, high performance, and powerful language support for stored procedures and triggers. It has been used in production systems, under a variety of names, since 1981. To enhance the Firebird functionality, IBSurgeon has sponsored the development and now released for public use the free open source "IBSurgeon Full Text...
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  • 4
    YueScript

    YueScript

    A Moonscript dialect compiles to Lua

    A language that compiles to Lua. Yuescript is a Moonscript dialect. It is derived from Moonscript language 0.5.0 and continuously adopts new features to be more up-to-date. Moonscript is a language that compiles Lua. Since the original Moonscript has been used to write web framework lapis and run a few business websites like itch.io and streak.club with some large code bases. The original language is getting too hard to adopt new features for those that may break the stability of existing...
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    CasADi

    CasADi

    CasADi is a symbolic framework for numeric optimization

    CasADi is a symbolic framework for numeric optimization implementing automatic differentiation in forward and reverse modes on sparse matrix-valued computational graphs. It supports self-contained C-code generation and interfaces state-of-the-art codes such as SUNDIALS, IPOPT, etc. It can be used in C++, Python, or Matlab/Octave. CasADi's backbone is a symbolic framework implementing forward and reverse modes of AD on expression graphs to construct gradients, large-and-sparse Jacobians...
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  • 6
    openFrameworks

    openFrameworks

    Cross platform toolkit for creative coding in C++

    openFrameworks is a C++ toolkit for creative coding. docs have some documentation around OF usage, per platform things to consider, etc. You should definitely take a look in there; for example, if you are on OSX, read the osx.md. apps and examples are where projects go -- examples contain a variety of tasks that show you how to use OF, and apps is where your own projects will go. libs contain the libraries that OF uses, including the open frameworks core itself. addons are for additional...
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  • 7
    Jsonnet

    Jsonnet

    Jsonnet, the data templating language

    ... of the world's most complex IT systems. Jsonnet is now used by many companies and projects. Jsonnet is not an official Google product (experimental or otherwise), it is just code that happens to be owned by Google. Jsonnet is open source (Apache 2.0), familiar syntax, reformatter, linter, editor & IDE integrations, and formally specified.
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  • 8
    F´

    A flight software and embedded systems framework

    F´ (or F Prime) is a software framework for the rapid development and deployment of embedded systems and spaceflight applications. Originally developed at NASA’s Jet Propulsion Laboratory, F´ is open-source software that has been successfully deployed for several space applications. It has been used for but is not limited to, CubeSats, SmallSats, instruments, and deployable. Component architecture with well-defined interfaces. To develop applications with F´, the following requirements...
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  • 9
    TurboPilot

    TurboPilot

    Open source large-language-model based code completion engine

    TurboPilot is a self-hosted copilot clone that uses the library behind llama.cpp to run the 6 Billion Parameter Salesforce Codegen model in 4GiB of RAM. It is heavily based and inspired by on the fauxpilot project. This is a proof of concept right now rather than a stable tool. Autocompletion is quite slow in this version of the project. Feel free to play with it, but your mileage may vary.
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  • 10
    Moon

    Moon

    A lightweight game server framework implemented with Actor Model

    Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
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  • 11
    state-threads

    state-threads

    Lightweight thread library for C/C++ coroutine (similar to goroutine)

    The State Threads Library is a small application library that provides a foundation for writing fast and highly scalable Internet applications (such as web servers, proxy servers, mail transfer agents, and so on) on UNIX-like platforms.
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  • 12
    glbinding

    glbinding

    A C++ binding for the OpenGL API, generated using the gl.xml specifica

    A C++ binding for the OpenGL API, generated using the gl.xml specification. glbinding leverages C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros; all OpenGL symbols are real functions and variables. It provides type-safe parameters, per-feature API headers, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as...
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  • 13
    hyde Jekyll

    hyde Jekyll

    A front-end to Jekyll that parses C++ sources

    A front-end to Jekyll that parses C++ sources to produce and enforce out-of-line documentation. hyde is a utility that facilitates documenting C++. The tool is unique from existing documentation utilities. Many tools rely on documentation placed inline within the source as long-form comments. While these seem appealing at first blush, they suffer from two big drawbacks. First, there is nothing keeping the comments from falling out of sync with the elements they document. Secondly...
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  • 14
    ThingPulse ESP8266 Weather Station

    ThingPulse ESP8266 Weather Station

    ESP8266 Weather Station library supporting OpenWeatherMap

    This code works best with the NodeMCU V2 ESP8266 module and an 0.96" OLED display. To get you up and running in no time we created a kit that contains all the necessary parts. By buying this and other kits from us you are funding the maintenance and development of this library. Make sure you use a version of the Arduino IDE which is supported by the ESP8266 platform. If you are using the PlatformIO environment for building, choose one of the available IDE integration or the Atom-based IDE...
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  • 15

    Halide

    A language for fast, portable data-parallel computation

    Halide is a programming language for fast, portable data-parallel computation. It was designed to make writing high-performance image and array processing code much easier on modern machines. It works on all major operating systems and with several CPU architectures (X86, ARM, MIPS, Hexagon, PowerPC) and GPU Compute APIs (CUDA, OpenCL, OpenGL, among others). It isn't a standalone programming language however; rather it is embedded in C++ which means that you write C++ code, building...
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  • 16
    Fluid Design

    Fluid Design

    Library for QtQuick apps with Material Design

    Fluid is a collection of cross-platform QtQuick components for building fluid and dynamic applications, using the Material Design guidelines. Online documentation is available at docs.liri.io. We develop using the git flow method this means that the develop branch contains code that is being developed and might break from time to time. If you want to check out a stable version just install one of the releases or clone the master branch that has the latest released version.
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  • 17
    ArkScript

    ArkScript

    ArkScript is a small, fast, functional and scripting language for C++

    ArkScript is a small, fast, functional and scripting language for C++ projects.
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  • 18
    Kompute

    Kompute

    General purpose GPU compute framework built on Vulkan

    General purpose GPU compute framework built on Vulkan to support 1000s of cross-vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous, and optimized for advanced GPU data processing use cases. Backed by the Linux Foundation.
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  • 19
    OpenJK

    OpenJK

    Community effort to maintain and improve Jedi Academy (SP & MP)

    OpenJK is a community effort to maintain and improve the game and engine powering Jedi Academy and Jedi Outcast while maintaining full backward compatibility with the existing games and mods. This project does not intend to add major features, rebalance, or otherwise modify core gameplay.
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  • 20
    ccapi

    ccapi

    A header-only C++ library for interacting with crypto exchanges

    A header-only C++ library for streaming market data and executing trades directly from cryptocurrency exchanges (i.e. the connections are between your server and the exchange server without anything in-between).
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  • 21
    pytorch-cpp

    pytorch-cpp

    C++ Implementation of PyTorch Tutorials for Everyone

    C++ Implementation of PyTorch Tutorials for Everyone. This repository provides tutorial code in C++ for deep learning researchers to learn PyTorch (i.e. Section 1 to 3) Interactive Tutorials are currently running on LibTorch Nightly Version. Libtorch only supports 64bit Windows and an x64 generator needs to be specified. Create all required script module files for pre-learned models/weights during the build. Requires installed python3 with PyTorch and torch-vision. You can choose to only build...
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  • 22
    Magic Enum C++

    Magic Enum C++

    Static reflection for enums (to string, from string, iteration)

    Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code. magic_enum does not pretend to be a silver bullet for reflection for enums, it was originally designed for small enum. If you are using vcpkg on your project for external dependencies, then you can use the magic-enum package. If you are using Conan to manage your dependencies, merely add magic_enum/x.y.z to your conan's requires, where x.y.z...
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  • 23
    wechat-bot

    wechat-bot

    PC WeChat chat robot with secondary development interface

    The client sends a friend text message (supports websocket and HTTP). The client obtains the wxid and name of the friend in the address book (supports websocket and HTTP). The client sends a picture to a friend (supports websocket and HTTP). Sends an AT message (support websocket and HTTP). Send attachments (only support HTTP, weboscket). Get chatroom member list (wxid) and nickname (support websocket and HTTP). Please refer to the sample code of client.js (websocket client) and httpclient.js...
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  • 24
    Zcash

    Zcash

    A privacy-protecting, digital currency built on strong science

    Zcash is the future of money-- digital, decentralized and private. It is an implementation of the "Zerocash" protocol; a digital currency based on Bitcoin's code, but with a higher standard of privacy. Like Bitcoin, Zcash transaction data is posted to a public blockchain. However unlike Bitcoin, your personal and transaction data stay completely private. Thanks to a sophisticated zero-knowledge proving scheme, transactions can be verified without showing any information at all about the sender...
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  • 25
    staq

    staq

    Full-stack quantum processing toolkit

    ... than through an intermediate representation which makes retrieving the original source code impossible. In particular, OpenQASM circuits can be inspected and transformed (in most cases) without losing the original source structure. This makes staq ideally suited for source-to-source transformations, where only specific changes are desired. Likewise, this allows translations to other common circuit description languages and libraries to closely follow the OpenQASM source.
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