Search Results for "source code pro" - Page 5

Showing 3060 open source projects for "source code pro"

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  • 1
    ModSecurity

    ModSecurity

    Cross platform web application firewall (WAF) engine for Apache

    ModSecurity is an open-source, cross-platform web application firewall (WAF) engine for Apache, IIS and Nginx that is developed by Trustwave's SpiderLabs. It has a robust event-based programming language that provides protection from a range of attacks against web applications and allows for HTTP traffic monitoring, logging and real-time analysis. Libmodsecurity is one component of the ModSecurity v3 project. The library codebase serves as an interface to ModSecurity Connectors taking in web...
    Downloads: 6 This Week
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  • 2
    dlib

    dlib

    Toolkit for making machine learning and data analysis applications

    ...It is used in both industry and academia in a wide range of domains including robotics, embedded devices, mobile phones, and large high performance computing environments. Dlib's open source licensing allows you to use it in any application, free of charge. Good unit test coverage, the ratio of unit test lines of code to library lines of code is about 1 to 4. The library is tested regularly on MS Windows, Linux, and Mac OS X systems. No other packages are required to use the library, only APIs that are provided by an out of the box OS are needed. ...
    Downloads: 1 This Week
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  • 3
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
    Downloads: 16 This Week
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  • 4
    React Native for Windows

    React Native for Windows

    A framework for building native Windows apps with React

    Bring your React Native apps to some of the most powerful devices out there. Take your apps across PC, Xbox, Surface Tablets, and dual-screens with our robust Windows extension to React Native. Extend your desktop experience to more than just Windows! Try out our fully supported macOS extension to React Native. React Native for Windows + macOS brings React Native support for the Windows 10 SDK as well as the macOS 10.13 SDK. With this, you can use JavaScript to build native Windows apps for...
    Downloads: 18 This Week
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  • 5
    ccls

    ccls

    C/C++/ObjC language server supporting cross references & hierarchies

    C/C++/ObjC language server supporting cross-references, hierarchies, completion, and semantic highlighting. It has a global view of the code base and supports a lot of cross-reference features, see wiki/FAQ. It starts indexing the whole project (including subprojects if exist) parallelly when you open the first file, while the main thread can serve requests before the indexing is complete. Saving files will incrementally update the index. Hierarchies, call (caller/callee) hierarchy,...
    Downloads: 0 This Week
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  • 6
    IXWebSocket

    IXWebSocket

    websocket and http client and server library, with TLS support

    IXWebSocket is a C++ library for WebSocket client and server development. It has minimal dependencies (no boost), is very simple to use and support everything you'll likely need for websocket dev (SSL, deflate compression, compiles on most platforms, etc...). HTTP client and server code is also available, but it hasn't received as much testing. It is been used on big mobile video game titles sending and receiving tons of messages since 2017 (iOS and Android). It was tested on macOS, iOS,...
    Downloads: 1 This Week
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  • 7
    cpp-httplib

    cpp-httplib

    A C++ header-only HTTP/HTTPS server and client library

    A C++11 single-file header-only cross-platform HTTP/HTTPS library. It's extremely easy to setup. Just include the httplib.h file in your code! This is a multi-threaded 'blocking' HTTP library. If you are looking for a 'non-blocking' library, this is not the one that you want. SSL support is available with CPPHTTPLIB_OPENSSL_SUPPORT. libssl and libcrypto should be linked. When using SSL, it seems impossible to avoid SIGPIPE in all cases, since on some operating systems, SIGPIPE can only be...
    Downloads: 8 This Week
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  • 8
    PuerTS

    PuerTS

    Write your game with TypeScript in UE or Unity

    Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS. PuerTS is a TypeScript programming solution within game engines. Facilitates game-building processes by combining JavaScript ecosystem with the rendering power of professional game engines. In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability. High efficiency: supports reflection binding throughout the platform (engine), no...
    Downloads: 0 This Week
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  • 9
    openFrameworks

    openFrameworks

    Cross platform toolkit for creative coding in C++

    openFrameworks is a C++ toolkit for creative coding. docs have some documentation around OF usage, per platform things to consider, etc. You should definitely take a look in there; for example, if you are on OSX, read the osx.md. apps and examples are where projects go -- examples contain a variety of tasks that show you how to use OF, and apps is where your own projects will go. libs contain the libraries that OF uses, including the open frameworks core itself. addons are for additional...
    Downloads: 1 This Week
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  • 10
    OpenRW

    OpenRW

    Recreation of the classic Grand Theft Auto III game executable

    OpenRW is a cross-platform, open-source re-implementation of the game engine behind Grand Theft Auto III (GTA III). Its goal is to recreate the original gameplay engine in a modern, maintainable codebase so that GTA III can run natively on modern Windows, Linux, macOS, and BSD systems — long after the original executable becomes unworkable. The project does not ship with game content: users still need a legitimate copy of GTA III (with its original assets) to play, making OpenRW strictly an...
    Downloads: 11 This Week
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  • 11
    Android Runtime for NativeScript

    Android Runtime for NativeScript

    NativeScript for Android using v8

    Contains the source code for the NativeScript's Android Runtime. NativeScript is a framework that enables developers to write truly native mobile applications for Android and iOS using JavaScript and CSS. Each mobile platform has its own ecosystem and offers completely different development tools and language(s) - Java for Android and Objective C (Swift) for iOS.
    Downloads: 0 This Week
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  • 12
    vengi

    vengi

    Free and open source voxel art tools - editor, thumbnailer and format

    This is a collection of voxel tools. It includes a voxel editor with animation support and loading/saving into a lot of voxel volume formats. There are other tools e.g. a thumbnail for your file manager and a command line tool to convert or modify between several voxel formats. Use a voxel editor or to convert your voxel models into an obj or ply file. If you came here as a developer, make sure to check out the dependencies and set up your development environment. The build scripts are...
    Downloads: 4 This Week
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  • 13
    FoundationDB

    FoundationDB

    Open source, distributed, transactional key-value store

    ...Backing FoundationDB up is an unmatched testing system based on a deterministic simulation engine. Developers on an OS for which there is no binary package, or who would like to start hacking on the code, can get started by compiling from source.
    Downloads: 3 This Week
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  • 14
    GLSMAC

    GLSMAC

    Open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri

    glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead. The code is short, self-contained,...
    Downloads: 0 This Week
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  • 15
    workerd

    workerd

    The JavaScript / Wasm runtime that powers Cloudflare Workers

    workerd is the server runtime that powers Cloudflare Workers — a modern, standards-aligned JavaScript and WebAssembly execution environment that can be run outside of Cloudflare’s global edge network as a standalone server or proxy. Designed to host serverless applications written to the Workers platform API (including fetch() and Web standard libraries), workerd enables developers to self-host edge-style workloads in local data centers or development environments, or to test Workers code...
    Downloads: 4 This Week
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  • 16
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    The project is the codebase for an AI agent named Cicero developed by Facebook Research. It is designed to play the board game Diplomacy by combining open-domain natural language negotiation with strategic planning. The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant...
    Downloads: 0 This Week
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  • 17
    SIMD

    SIMD

    C++ wrappers for SIMD intrinsics

    SIMD is a C++ library that provides portable abstractions over SIMD (Single Instruction, Multiple Data) instructions, enabling developers to write high-performance vectorized code without dealing directly with architecture-specific intrinsics. SIMD instructions allow a single operation to be applied to multiple data elements simultaneously, significantly accelerating numerical and data-parallel computations. However, differences across CPU architectures and compilers make direct usage...
    Downloads: 5 This Week
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  • 18
    GameNetworkingSockets

    GameNetworkingSockets

    Reliable & unreliable messages over UDP

    GameNetworkingSockets is a basic transport layer for games. A reliability layer significantly more sophisticated than a basic TCP-style sliding window. It is based on the "ack vector" model from DCCP (RFC 4340, section 11.4) and Google QUIC and discussed in the context of games by Glenn Fiedler. The basic idea is for the receiver to efficiently communicate to the sender the status of every packet number (whether or not a packet was received with that number). By remembering which segments...
    Downloads: 5 This Week
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  • 19
    Cap'n Proto

    Cap'n Proto

    Serialization/RPC system - core tools and C++ library

    Cap’n Proto is a high-performance serialization and RPC system with core tools and a C++ library. It is designed as a binary data interchange format that can replace JSON, Protocol Buffers, or similar schema-based formats in performance-sensitive systems. The project uses schemas to define structured data and interfaces, then generates code for working with those messages efficiently. Its RPC model is capability-based, which makes it suitable for distributed systems that need object-style...
    Downloads: 0 This Week
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  • 20
    Nitro Modules

    Nitro Modules

    Insanely fast native C++, Swift or Kotlin modules

    Nitro is a React Native native-module system for building very fast C++, Swift, and Kotlin modules with statically compiled bindings to JSI. It is designed to reduce runtime overhead by generating type converters ahead of time instead of relying on dynamic lookups. The project consists of the core react-native-nitro-modules library and the optional nitrogen code generator for module authors. Developers define interfaces in TypeScript and implement the native behavior in C++, Swift, Kotlin,...
    Downloads: 0 This Week
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  • 21
    DeepGEMM

    DeepGEMM

    Clean and efficient FP8 GEMM kernels with fine-grained scaling

    DeepGEMM is a specialized CUDA library for efficient, high-performance general matrix multiplication (GEMM) operations, with particular focus on low-precision formats such as FP8 (and experimental support for BF16). The library is designed to work cleanly and simply, avoiding overly templated or heavily abstracted code, while still delivering performance that rivals expert-tuned libraries. It supports both standard and “grouped” GEMMs, which is useful for architectures like Mixture of...
    Downloads: 1 This Week
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  • 22
    Hello ImGui

    Hello ImGui

    Hello, Dear ImGui: unleash your creativity in app development

    hello_imgui is a cross-platform framework that simplifies the development of graphical applications using Dear ImGui. It abstracts away boilerplate code for window creation, input handling, and platform integration, allowing developers to focus on building user interfaces and interactive content quickly. Targeted at prototyping, tools, and GUI apps, hello_imgui works on Windows, macOS, Linux, iOS, and WebAssembly with minimal setup. Its plug-and-play nature makes it ideal for teaching,...
    Downloads: 0 This Week
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  • 23
    Al-Khaser

    Al-Khaser

    Public malware techniques used in the wild: Virtual Machine, Emulation

    al-khaser is an open-source proof-of-concept security tool that deliberately implements techniques commonly used by real-world malware to test and evaluate the effectiveness of antivirus and endpoint detection and response (EDR) systems. It’s written in C/C++ and designed to execute a wide range of anti-analysis, anti-debugging, anti-virtualization, timing-based evasion, and sandbox detection routines so security researchers and defenders can see how well their tools detect or ignore these...
    Downloads: 5 This Week
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  • 24
    ShowEQ Open Source Project
    ShowEQ or SEQ for short is a program designed to decode the EverQuest data stream and display that information on another computer running the Linux OS in real time. Our Forums are located at https://www.showeq.net NOTE: Code repository and releases have moved to https://codeberg.org/ShowEQ
    Downloads: 40 This Week
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  • 25
    Carbon Language

    Carbon Language

    Carbon Language's main repository

    Carbon is an experimental successor to C++, developed by Google to serve as a modern, safer, and more evolvable systems programming language—designed to interoperate with C++ while providing clearer language design and tooling. Performance matching C++ using LLVM, with low-level access to bits and addresses. Interoperate with your existing C++ code, from inheritance to templates. Fast and scalable builds that work with your existing C++ build systems.
    Downloads: 2 This Week
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