Emily is a friendly name for the Machine Learning Environment (MLE). This project is at an early stage of development, and no alpha code is yet available.
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
nnet is a C++ library for artificial neural networks. Feed-forward networks with back-propagation are supported. Other network architectures may be derived from generic classes for neurons, synapses (connections) and networks.
A robot wars variant.
A computer game in which robots are governed by a simple assembly language. Various arenas running on different hosts can be connected over the internet, so that robots blundering into transporters can be sent from machine to machi
This project is dead and is hear for historical purposes, see http://sf.net/projects/zedbot. Bob is a humanoid robot whos body was created by Newberg High School in Oregon and software written by Ryan Miglavs and Brandon Philips of Sherwood High School.
Trilliza is a plug-in for Trillian that establishes Eliza-style A.I. conversations via many chat mediums. Users will be allowed to configure the responses of the A.I. via text file and preferences GUI. This will be developed using MFC and Visual Studio
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This project's goal is to "package" AI features altogether.
These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
Grok is a library of natural language processing components, including support for parsing with categorial grammars and various preprocessing tasks such as part-of-speech tagging, sentence detection, and tokenization.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Scripter is the core scripting engine of the latest Diabloworld project, JED, created by Ben Thompson (smoke). The purpose of this project is to build and provide a solid scripting engine for Diablo II.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
libGMUVision is a set of C++ bindings for libdc1394 and Qt widgets designed and developed by the Artifical Intelligence Lab at George Mason University and now available under the GNU LGPL.
AI (ArtificialIntelligence) project. Based on neuronals network, but not only neurons are used. Artifical life too. Body and brain linked. Natural selection (Darwin).
True world simulated. All is network => clustering or as Seti@home. Users can lauch a
The aim of this project is to search for the best
solution to the Solitaire board game starting with a cross.
The computer searches for solutions by playing by
itself.
An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is cross platform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
An open Gnutella network library based on GnucDNA. It is platform-independent, developer-friendly and efficient, developed in portable C++. Easy enough for the casual P2P developer and advanced enough to satisfy the research project needs.
There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot