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ROUAGE (Robot Utilities Assembly Generic Entities)
Provides a coherent set of C++ classes usefull for robotic purposes.
Servos, steppers, IR sensors, controllers, voice logic modules ...
Artificial Life Simulator is a program written for the purpose of creating realistic 3d warriors arrayed in combat. The "warriors" are capable of "thinking" with their "brains". The "brains" are made up of thought nodes.
Computational modelling is a interdisciplinary field spanning many techniques and programming languages. AgenTools is a project dedicated to establishing increased modularity in scientific computing packages and a portal linking to other existing project
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata.
It includes a pattern viewer running X Windows and
a Python module intended to help in designing complex patterns.
Primary goal of Imated is development of handwritten/machine printed - OCR system.
And second goal is development text editor, that will be in a position to import scanned documents OCR them on-the-fly, edit them and print/save as a picture again.
(Multi-Agent) Transport Planner is (currently) a dynamic single agent transport planner for vehicle routing problems and dial-a-ride problems. MatPlan uses a (very quick) standard insertion technique to insert orders one by one into a set of routes.
A Chinese Chess (xiangqi) game for Linux and Windows. Aims to be fast, flexible and above all simple to use. You can play with your friends or against the AI.
AsyncNN is a implementation of a neural network that allows individual neurons to run asyncronously. The network allows dynamic creation of new links AND neurons. This software will eventually provide a platform for exploring live training. Need feedback
OpStation_Qt: Operator Station for controlling multiple robots/robotics/devices using Player/Stage/Gazebo written using the open Qt GUI libraries. Written in C and C++. A good platform for storing data from scientific experiments as well as recreation
Project to create a bot for Quake 2 using the FEAR AI Framework in C++. This is research based, and is meant to explore the use of fuzzy subsumption architectures for navigation in three dimensions.
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificialintelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
Color Expansion is a logical game with network play support. Strong AI included - try it! Also this project is the home for the Color Expansion AI contest.
The purpose of this project is to engineer modular software and electronic components, from which it is possible to assemble an intelligent PC-based mobile robot suitable for home or office environments.
The SLIE agent modelling software allows researchers in MAS (Multi-Agent Systems) to build simulations of MASes with a view to exploring design problems relating to scalability and robustness using techniques from ecology, biology and economics.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
Rodney is an upper torso humanoid robot with stereo vision, speech recognition and a wide variety of body and head movements. This project is designed to be an open source repository for the software which comprises its control system.
The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.