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Stop Storing Third-Party Tokens in Your Database
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
The HJ Engine is based on C++ STL and the popular glut library. I am trying to make it to be a simple and elegant 2d graphic engine. I am a Chinese boy studying in colledge now.I'm sorry that maybe I can not express my thought well in English:).
ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
This project works to match a simple chess engine with an intuitive GUI. The ideal end result can be deployed on decrepit PCs and teach chess wordlessly, through "doing", as it were. With any luck, OpenGambit will reach that point.
Engines of War brings you nonstop RTT action from the first second of the game. It is inspired by DotA's gameplay, but free content on the Spring Engine! Developers, check the trac page: https://sourceforge.net/apps/trac/enginesofwar/wiki/
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Open source incarnation of the famous Dark Engine system by Looking Glass. Meant to be a direct replacement of the original executable files. Will allow running those games on other than win32 platforms.
An open source project about creating a fully featured 3D Football (soccer for americans) game. Based on Ogre3D for graphics, still under consideration about the rest of the game's engine components.
Concurrent order processor is created to answer on the question: how concurrent OMS, smart order router and order matching engine should be to process huge amount of orders and transactions in acceptable time.
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
Diced is a scene editor for the Ogre3D engine. It was orginally designed for the game Diccuric, but our intention is to make it avaiable for everybody, who wants to create his own scenes in a comfortable way.
CrossGDK is an OpenSource Crossplatform Game Development Kit for C++.
On the supported operating systems we use the native APIs to gain highest performance.
CrossGDK is based on OpenGL and OpenAL.
The main purpose is the creation of modern 3D games.
Like an engine is a open source graphics engine with gpl licence, written in c++ and opengl (with glut), that encapsulates opengl for the user, Now anyone with no knowledgement about opengl CAN MAKE 3D COOL THINGS!!!!!
The SxEngine or "SxE" is a highly modular and cross platform game engine now in development. Its intended to be an effective solution for creating any kind of modern 3D/2D game.