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Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
BlackRay is a high performance relational database, which combines regular database features with search engine like performance. Full transaction support, SQL and version controlled persisted snapshots characterize BlackRay.
Stingray 3 is a high performance engine Sequential Electronic Fuel Injection and Electronic Ignition controller designed specifically for light experimental aircraft and off-road applications.
Welcome, FGameEngine is a open-source higher level Game Engine for use with the C++ based CrystalSpace3D. FGameEngine is intended to facilitate high-quality game creation by directly accessing... go to project page now! http://fgameengine.sf.net
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
RIG is a web-based JPEG image album viewer, especially useful for digital camera albums; provides automatic image resizing, preview & thumbnail caching, user authentication; composed of a PHP web interface and a C++ thumbnail engine.
The ZFX-Community-Engine is a Realtime-3D-Engine developed by members of the zfx-community, a game- and 3D-realtime-graphic programming board. It also offers a toolbox to develop games like state-machines, scripting and handling user interaction.
3D Engine technology with partial tools developing kit.
What is NanoEngine technology?
NanoEngine technology is the 3D Engine of building 3D world at a subatomic level.
A basic definition: NanoEngine technology is the engineering developer of functional systems at the molecular scale. This covers both current work and concepts that are more advanced.
In its original sense, 'nanotechnology' refers to the projected ability to construct items from the bottom up, using techniques and tools being developed today to make complete, high...
Crystal Blue is a multiplatform game engine aiming to be small, simple, extendable, and scriptable. The scripting language is Python, the main language is C++.
Blender 3d, with a Python script to export data, is the main content creator.
Creation of the old style RPG, in the style of the first ultimas, wasteland... The first goal is an interface resembling the first ultimas with a functional short game, no menus, no mouse. Then the engine will evolve into something "modern".
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
The Escape is a modification to the popular Sourceengine .
The concept:
A game where you have to escape from a prison.
You have to puzzle your way out.
The Kyoto FST Decoder is a general decoding engine for Weighted Finite State Transducers. It features flexible XML-based configuration, beam-search decoding, and is able to output separate weights for weight tuning.
A simple graphical engine designed to ease developement of simple 3D games. Its basic implementation is based on Managed DirectX but we have plans to extend its domain to main directX API and OpenGL. Currently written in C# but we may change to C++.
A free and open source game engine designed to simplify the game creation process. Anyone can contribute, but they may not commit to the repository. In order to have a change made by you committed, submit it to OniLink10 (at) gmail (dot) com.
A simulation engine which allows the realtime 3D visualization of Biblical locations and events. Custom scenes and studies can be created by the user and submitted to the online library. An essential tool for study and entertaining to use.