Search Results for "python games source code" - Page 30

Showing 1011 open source projects for "python games source code"

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  • 1
    The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
    Downloads: 0 This Week
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  • 2
    A point & click adventure featuring a teenager and a cute tiny bear (inspired from Lucas games)
    Downloads: 0 This Week
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  • 3
    Automanic is a vehicular deathmatch game, hopefully becoming the best of Twisted Metal, Interstate '76, the Burnout Games, and Carmageddeon, focussing on cross-country carnage. It uses Crystal Space, CEL, and ODE. It is written in C++ and Python.
    Downloads: 1 This Week
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  • 4
    The time of Archmages will be an open-source MUD game. Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
    Downloads: 0 This Week
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  • 5
    Code2Test examines c++ code and automatically generates CPPUnit Tests from it
    Downloads: 0 This Week
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  • 6
    in the early 90ies dogfight was a very funny public domain 2d-game for the amiga. We (David Bührer and I) rewrote that game for windows32, using directx. The gameplay and graphics are great, but the code needs some improvements. Have fun!
    Downloads: 0 This Week
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  • 7
    MechForce is the coolest shareware game on the Amiga (IMHO). It's a mixture of realtime and turn based strategy/tactic game based on BattleTech. This is an attempt to recreate this game with a lot of enhancements with the help of the Allegro library.
    Downloads: 0 This Week
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  • 8
    The Brazier Project is a structured server and client system. It is designed to allow communities to place their own worlds and maps onto the server, and script them accordingly.
    Downloads: 0 This Week
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  • 9
    A project aiming to become a universal mod to improve Civilization 4, improving modablilty, the AI, the UI, and the performance of the game.
    Downloads: 0 This Week
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  • 10
    The open virtuality engine (OpenVE) project addresses the design and implementation of modular virtuality systems (e.g. games, visualization systems, etc.). It comprises designs, patterns, code, tutorials and examples.
    Downloads: 0 This Week
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  • 11
    Javelina is an advanced code coverage tool that uses dynamic instrumentation to minimize the overhead for collecting coverage data. Additionally, Javelina allows the application of logical operations to code coverage data.
    Downloads: 0 This Week
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  • 12
    Arch Angel is a MMORPG wich u wander around killing things, partying with friends, grouping and killing to share exp with those among the group, playing in guilds and designing guildhouses!
    Downloads: 0 This Week
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  • 13
    The PIW - Python Integration Wrapper is a software development tool that connects programs written in Java and C++ with the high-level programming language Python. It eases the making of Python Bindings to Java and C++ in many ways.
    Downloads: 0 This Week
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  • 14
    Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
    Downloads: 1 This Week
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  • 15
    Coral is a tool and a development platform to create and transform models and modeling languages. It can be used to edit UML models, to develop editors for other modeling languages and to implement MDA and QVT-like model transformations.
    Downloads: 0 This Week
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  • 16
    The goal of Motorsport is to become the most realistic simulation of wheeled vehicles possible. The addition of cars and tracks will be a simple task, and there will be a system for customization of most of the simulator features.
    Downloads: 0 This Week
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  • 17

    AutoREALM

    Vector based drawing software designed for RPGs

    AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be...
    Downloads: 59 This Week
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  • 18
    Stars! tools for players, as well as code snippets (and libraries?) for developer's use.
    Downloads: 0 This Week
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  • 19
    A fighting game framework that allows users to create their own content and build their own fighting game without knowing how to program.
    Downloads: 0 This Week
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  • 20
    Skwatt is a MMORPG (massive multiplayer online role playing game) developped by 8 people (game designer, art designers, programmers). The main goal is having fun in developping it. For now we have a 3D Windows Client and a Linux server.
    Downloads: 0 This Week
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  • 21
    The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
    Downloads: 0 This Week
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  • 22
    A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
    Downloads: 12 This Week
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  • 23
    The converter performs automatically the full process of converting the files of a C project into the equivalent C++ files. Classes are created, var and functions becomes attributes and methods and the changes are propagated into all files.
    Downloads: 3 This Week
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  • 24
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
    Downloads: 0 This Week
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  • 25
    An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
    Downloads: 0 This Week
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