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Xenov will be a game engine capable of producing 3D/isometric games for both Windows and Linux. It will have many subapplications to form a complete production suite.
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Stunt Challenge is a 3D online racing game with a easy to use track editor. You can try to beat your best time or you friends in real time!. The editor is very intuitive and cars can also be added very easily.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
Last Online is a free and open-sourced MMORPG game. It consists in two main modules, a server and a client to play with. It is inspired by Ultima Online game but tries to implements a new gameplay and a better gaming experience.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
A C++ Game Engine. It will support OpenGL and Linux with later conversion to a Mac environment. The engine will hopefully have TCP/IP support with a dedicated server or a server/client combo.
Another full 3D RTS Game Engine, Currently supporting OpenGL & DirectX. Also it is simple to add custom graphics drivers, eventually this will be ported to be OS independant but for development focus is Windows XP & DirectX
Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
A 3D math library implemented in C++, suitable as building blocks for game development and middleware. Spawned by discussion on the sweng-gamedev mailing list.
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
"Creatures" is a 3Dgame where you are an alien entrapenuer who captures a type of furry woodland creature (currently en vogue) to sell at his exclusive fashion pet store. The game is being constructed with Ogre3D, an open source game engine.
CrazyCars is a 3d real-time car simulation game in witch the player controls a car versus an IA or Human oponent. Playability wins over simulation in his desing.
Swarm 2 is an intense, Space Invaders style game. While the gameplay is mostly on a 2d plane, the graphics are all rendered in 3d. Enemies swarm at the player's ships at incredible rates, and the user is scored based on how many can be kept at bay.
HaptiCast is a 3Dgame where players assume the role of a wizard equipped with an arsenal of haptically-enabled wands. The goal of the project is to experiment with haptic interaction in 3D games and to report findings to the haptic,gaming communities.
The Sun Engine is a free 3Dgame engine that has support for almost everything needed in order to make a game. It has an easy to use interface that allows for both simplicity and power.
Crown and Cutlass is a 3d pirate action/adventure game in the spirit of the old Pirates! game. It is written in C++, using OpenGL and SDL with an emphasis on cross-platform compatibility.