This is a hevely modified parser for function, it's done after Schild C The Complete Reference Book. It has vector, memory and function operations. It could have the same meory for different parsers. It could be used for functions input in simulators.
NS-2 Trace Statistics is a tool for easy generation of summary statistics from Network Simulator trace files, such as: total and network delay, packets generated, sent, received and dropped, run length histograms and MRU stack depth.
An implementation of the GSD service discovery protocol for the network simulator ns2 (http://www.isi.edu/nsnam/ns/). The protocol core is written in c++ whereas simulation settings and scenarios can be set up via OTCL scripts -- as usual in ns2.
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This program developed into DYNAMO, the general event driven dynamics simulator. This is capable of simulating millions of particles and a huge range of complex dynamics. Please see the new website at http://www.marcusbannerman.co.uk/dynamo
DYMOUM is an implementation of the DYMO (Dynamic Manet On-demand) routing protocol both for Linux kernel and ns2 network simulator, written in C and C++.
Fast instruction-set simulators for MIPS32. Includes an interpreter, static-compiled simulator builder, and a dynamic-compiled simulator that optionally uses multiprocessing. Runs statically-linked binary from cross-gcc. Supports GDB remote debugging.
Design and implementation of the Observation-based Cooperation Enforcement in Mobile Ad-hoc Networks (OCEAN) protocol, on top of the ns2 network simulator, using Dynamic Source Routing (DSR).
The Phoenix Open Source Flight Simulator project is designed to create the ultimate base for combat flight simulators. Every piece will be designed as modular as possible allowing component switching and a great opportunity for community development.
The aim of this project is to have a current implementation of the experimental VFER protocol (http://vfer.sf.net) within the ns-2 network simulator. The design of VFER can then be tweaked using results from this simulation.
EternalNGE is a cross-platform software framework for developing emulators/simulators providing generic interfaces for graphics, sound, etc. The primary focus is on game-consoles though the design allows for any device using i2c, memory mapped io, etc.
NS2 Linux is dedicated to improve the Network Simulator (NS-2) to match Linux performance. Planned contents include: an NS-2 module that runs Linux congestion control functions, tutorials on how to run NS-2 to match Linux performance, benchmark for TCP.
SNNSraster is a utility for quick ANN analysis of raster GIS maps with the use of Stuttgart Neural Network Simulator trained network files. It was developed to read and write binary raster files.
SNNSraster is a project of the Geography Laboratory of the University of Siena. The code was developed by Giancarlo Macchi Jánica between 2006 and 2007. SNNSraster's fundamental objective is to improve the ability to integrate the use of artificial neural networks in GIS environments.
A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
MapManager is an open-source library for the creation, manipulation, analysis and translation of maps in use with mobile robotics simulators. It's primary focus is enabling interoperability between as many map formats as possible.
Stependous is an all-in-one DWI step file creator for DDR simulators like Stepmania. Automatic and manual BPM/Gap calculation. Built-in media player. Real-time arrow display just like a DDR sim. If you make step files, you need to check this out!
CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
Plansim is a C++ framework aimed to the development of efficient planner agents based on heuristic forward search, that use discrete event simulators as the model for the agent's environment.
Generates and simulates realistic traffic patterns. Focuses on detailed zone model & simplistic characters living at designated zones. Easy-to-use plugin for city and traffic simulators. Demo uses Ogre 3D.
WIPsim (Wireless IP Simulator) is a network simulator for all layers of the OSI model. The current version is focussed on dealing with IPv6. The simulator was started to investigate wireless (data) networks and mobility.
GNNS - GNNS Neural Network Simulator, is both a set of libraries and an interface for creating and learning neural networks. It is aimed to support as many network typs and learning algorithms as possible. GNNS is meant to support different platforms.
ESOMA is a component orientated framework for simulation and evaluation
of arbitrary microprocessor and DSP architectures. Simulators using
ESOMA are runtime configurable. Architectural changes do not need
recompiling. Programming language is C++ (Linu
RooCARDS is a set of C++ classes written for the ROOT analysis framework
which interface ROOT to the Stuttgart Neural Network Simulator (SNNS). This
interface is based on a concept originally developed by Professor Yibin Pan
at the UW-Madison.