Search Results for "code source ping" - Page 3

Showing 2996 open source projects for "code source ping"

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  • 1
    Swift

    Swift

    The Swift Programming Language

    Swift is a high-performance, general-purpose programming language built with a modern approach to safety, performance, and software design patterns. With a clean and modern syntax, it offers seamless access to existing C and Objective-C code and frameworks. Swift makes it easy to write software that is incredibly fast and safe by design. It comes packaged with core features like flow control, data structures and functions, with high-level constructs like objects, protocols, closures, and...
    Downloads: 2 This Week
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  • 2
    AIO-Switch-Updater

    AIO-Switch-Updater

    Update your CFW, cheat codes, firmwares from your Nintendo Switch

    A Nintendo Switch homebrew app to download and update CFWs, FWs and cheat codes. Supports Atmosphère, ReiNX and SXOS. Works on unpatched (Erista) and patched (v2/Mariko) Switches. Update the Atmosphère Switch Custom Firmware. AIO-Switch-Updater uses a custom RCM payload to finalise the install as it can't be performed while HOS is running. Download and update Hekate, as well as a selection of RCM payloads. Download and extract daily-updated cheat code. The program will only extract cheat...
    Downloads: 33 This Week
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  • 3
    BrowserOS

    BrowserOS

    Agentic browser; privacy-first alternative to ChatGPT Atlas

    BrowserOS is an open-source, agentic web browser built on a Chromium base that integrates AI agents directly into the browsing experience. Rather than just doing standard browsing, it places AI intelligence at the core: you can connect your own API keys (for e.g., OpenAI, Anthropic, Google Gemini) or run local models (via e.g., Ollama) so that your browsing data and automation stay on your machine — privacy and control are emphasized throughout. The interface remains familiar to users of...
    Downloads: 50 This Week
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  • 4
    Benchmark

    Benchmark

    A microbenchmark support library

    A library to benchmark code snippets, similar to unit tests.
    Downloads: 0 This Week
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  • 5
    Google Highway

    Google Highway

    Performance-portable, length-agnostic SIMD with runtime dispatch

    Google Highway is a high-performance C++ library designed to provide portable SIMD (Single Instruction, Multiple Data) vectorization across multiple CPU architectures while maintaining predictable and efficient behavior. It abstracts low-level vector intrinsics into a consistent API that maps closely to hardware instructions, allowing developers to write high-performance code without relying heavily on compiler auto-vectorization. Highway enables the same source code to run across different platforms and instruction sets, including architectures with scalable vector lengths, which are not known at compile time. This portability is achieved through dynamic or static dispatch mechanisms that select the best available instruction set at runtime or compile time. ...
    Downloads: 6 This Week
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  • 6
    NVTX (NVIDIA Tools Extension Library)

    NVTX (NVIDIA Tools Extension Library)

    C-based Application Programming Interface (API)

    NVTX (NVIDIA Tools Extension) is a cross-platform API designed to annotate source code with rich metadata that can be consumed by developer profiling and debugging tools. It allows developers to insert markers, ranges, and events directly into their applications, providing contextual insight into how code executes on CPUs and GPUs. These annotations are visualized in tools such as NVIDIA Nsight Systems and Nsight Compute, enabling developers to identify performance bottlenecks, track execution flow, and correlate application behavior with hardware activity. ...
    Downloads: 1 This Week
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  • 7
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 2 This Week
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  • 8
    KeePassXC

    KeePassXC

    KeePassXC is a cross-platform community-driven port

    ...Every feature looks, feels, works, and is tested on Windows, macOS, and Linux. You can expect a seamless experience no matter which operating system you are using. The full source code is published under the terms of the GNU General Public License and made available on GitHub. Use, inspect, change, and share at will; contributions by everyone are welcome.
    Downloads: 21 This Week
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  • 9
    openFrameworks

    openFrameworks

    Cross platform toolkit for creative coding in C++

    openFrameworks is a C++ toolkit for creative coding. docs have some documentation around OF usage, per platform things to consider, etc. You should definitely take a look in there; for example, if you are on OSX, read the osx.md. apps and examples are where projects go -- examples contain a variety of tasks that show you how to use OF, and apps is where your own projects will go. libs contain the libraries that OF uses, including the open frameworks core itself. addons are for additional...
    Downloads: 7 This Week
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  • 10
    Cinder

    Cinder

    Community-developed library for professional-quality creative coding

    Cinder is a free and open source library for professional-quality creative coding in C++. Cinder is available under the BSD License for macOS and Windows. The latest version is 0.9.2. To keep up-to-date with Cinder’s development, consider working from the github repository directly. Cinder is a C++ library for programming with aesthetic intent - the sort of development often called creative coding. This includes domains like graphics, audio, video, and computational geometry. Cinder is...
    Downloads: 5 This Week
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  • 11
    Android Runtime for NativeScript

    Android Runtime for NativeScript

    NativeScript for Android using v8

    Contains the source code for the NativeScript's Android Runtime. NativeScript is a framework that enables developers to write truly native mobile applications for Android and iOS using JavaScript and CSS. Each mobile platform has its own ecosystem and offers completely different development tools and language(s) - Java for Android and Objective C (Swift) for iOS.
    Downloads: 3 This Week
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  • 12
    DOSBox Staging

    DOSBox Staging

    DOSBox Staging is a modern continuation of DOSBox

    DOSBox Staging is a modern continuation of DOSBox, your existing configurations will continue to work, and you will have access to many advanced features. DOSBox Staging picks the best shader based on the emulated video mode and your host resolution, from 720p to 4K.
    Downloads: 10 This Week
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  • 13
    miniblink49

    miniblink49

    Lighter, faster browser kernel of blink to integrate HTML UI in apps

    miniblink is an open source, one file, small browser widget based on chromium. By using C interface, you can create a browser with just some line code. miniblink is an open source, single-file, and currently the smallest known chromium-based browser control. Through its exported pure C interface, a browser control can be created in a few lines of code. C++, C#, Delphi and other language calls (support C++, C#, Delphi language to call).
    Downloads: 10 This Week
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  • 14
    libtorrent

    libtorrent

    An efficient feature complete C++ bittorrent implementation

    libtorrent is a feature-complete C++ BitTorrent implementation focusing on efficiency and scalability. It runs on embedded devices as well as desktops. It boasts a well-documented library interface that is easy to use. It comes with a simple BitTorrent client demonstrating the use of the library. The interface of libtorrent consists of a few classes. The main class is the session, it contains the main loop that serves all torrents. Each class and function is described in this manual, you may...
    Downloads: 20 This Week
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  • 15
    Proton

    Proton

    Compatibility tool for Steam Play based on Wine and other components

    Proton is a tool for use with the Steam client which allows games which are exclusive to Windows to run on the Linux operating system. It uses Wine to facilitate this. Most users will prefer to use Proton provided by the Steam client itself. The source code is provided to enable advanced users the ability to alter Proton. For example, some users may wish to use a different version of Wine with a particular title. As the new Steam Play is still in Beta, it is recommended that you opt into the Steam Client Beta for the latest features and fixes. Proton works best with the latest graphics drivers. ...
    Downloads: 66 This Week
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  • 16
    GLSMAC

    GLSMAC

    Open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri

    glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead. The code is short, self-contained,...
    Downloads: 3 This Week
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  • 17
    PuerTS

    PuerTS

    Write your game with TypeScript in UE or Unity

    Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS. PuerTS is a TypeScript programming solution within game engines. Facilitates game-building processes by combining JavaScript ecosystem with the rendering power of professional game engines. In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability. High efficiency: supports reflection binding throughout the platform (engine), no...
    Downloads: 2 This Week
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  • 18
    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base. libGDX comes with batteries included. Write 2D or 3D games and let libGDX worry about low-level details. Heavy emphasis is put on avoiding garbage collection for ART/JavaScript by careful API design and the use of custom collections. libGDX is a well proven and reliable framework with a sound base and documentation. Furthermore, there are plenty of games built on top of libGDX, many of which are open source.
    Downloads: 40 This Week
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  • 19
    CPing

    CPing

    Ping Utility

    Easy ping your server for speedup
    Downloads: 15 This Week
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  • 20
    Apache Thrift

    Apache Thrift

    Language-independent stack for point-to-point RPC implementation

    Apache Thrift is a software framework for scalable cross-language services development. Apache Thrift allows you to define data types and service interfaces in a simple definition file. Taking that file as input, the compiler generates code to be used to easily build RPC clients and servers that communicate seamlessly across programming languages. Thrift is a lightweight, language-independent software stack for point-to-point RPC implementation. Thrift provides clean abstractions and...
    Downloads: 3 This Week
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  • 21
    Banish crusty code with the Uncrustify C/C++/C#/D/Java/Pawn source code beautifier. It indents, adds newlines, aligns, etc, and is highly configurable.
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    Downloads: 150 This Week
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  • 22
    HLSL++

    HLSL++

    Math library using HLSL syntax with multiplatform SIMD support

    HLSL++ is a header-only C++ math library designed to replicate the syntax and functionality of the HLSL shading language, making it easier for developers to write CPU-side code that mirrors GPU shader logic. It provides vector, matrix, and math operations with a syntax identical or very similar to HLSL, allowing seamless transition between shader code and application code. The library is optimized for performance and supports SIMD instructions across multiple architectures, including SSE,...
    Downloads: 1 This Week
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  • 23
    Emscripten

    Emscripten

    Emscripten: An LLVM-to-WebAssembly Compiler

    Emscripten is a complete open-source compiler toolchain that transforms C, C++, and other LLVM-based source code into WebAssembly (and JavaScript), enabling native‑like applications to run in web browsers, Node.js, and other Wasm environments. While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten and asmjs-unknown-emscripten targets). ...
    Downloads: 3 This Week
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  • 24
    ares

    ares

    ares is a cross-platform, open source, multi-system emulator

    ares is a highly accurate, cross-platform multi-system emulator focused on long-term preservation and faithful reproduction of classic gaming hardware. It is a descendant of earlier projects like higan and bsnes, inheriting a strong emphasis on correctness over raw performance. Unlike many emulators that prioritize speed, Ares deliberately adopts design choices that simplify code structure and improve readability, even if this results in slower execution. This makes it particularly valuable...
    Downloads: 3 This Week
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  • 25
    Play!

    Play!

    Play! - PlayStation2 Emulator

    Play! is an open-source cross-platform emulator for Sony’s PlayStation 2 that aims to run PS2 games on a wide range of modern systems including Windows, macOS, Linux, Android, iOS, and web browsers by implementing core PS2 hardware functionality in software. It emulates primary components like the Emotion Engine CPU and graphics synthesizer, translating game code and hardware calls into host system operations, while providing users with controls to load disc images, manage states, and configure rendering options. ...
    Downloads: 4 This Week
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