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A completely portable C++ library,
to provide a standard set of classes similar to Java Common API.
It's highly efficient and it follows the Embedded C++ Standard.
It's FREE (LGPL licensed).
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
The OO-Browser is an advanced object-oriented class browser with
support for browsing C, C++, Common Lisp and its Object System
(CLOS), Eiffel, Java, Objective-C, Python and Smalltalk. It runs
atop Emacs/XEmacs on Linux, UNIX and Windows.
My intention for creating Software Engineering Techniques is mainly educational. I will post source code I've written or will write that may be useful for others who need to "see" how things can be done rather than just reading references.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
The TOSTER is a system for sharing a set of tools that allow to implement methods of object-oriented testing. Any method based on UML diagrams and on the software source code can easily be implemented as a TOSTER module. The environment itself makes a num
EnJoy GameKit Development Project.
It's written in C++.
But foundation and it's APIs are much like as OPENSTEP or Java API.
We want to many OpenSource developers develop their game in Cross Platform Environment.
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
OpenORM is an OpenSource Object Relational mapping broker based on Scott Ambler whitepapers.
It's developed on C++ and the objects that it persist are CORBA objects.
We are currently using omniORB2 as our ORB and PostgreSQL as our database server.
pgn2pgc converts text Portable Game Notation (PGN) chess files into highly compressed Portable Game Coding (PGC) chess files. This is the only implementation of PGC as described in the PGN standard. Code is also useful for writing chess software.
This project is a portable C++ implementation of blackjack and craps simulators. While it could be adapted to work as a game engine, the intent is to provide a code base for the development of a powerful open source gaming analysis tool.
This is an open source state machine template for C++. Initially FSM support will be given. The purpose is to facilitate developers to create state machine based C++ applications easily.
A small Win32 applet to switch Roger Wilco channels, and generally control Roger Wilco without having to leave your game. Source will be available when code from RW is clean-roomed.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
MPS is a Message Passing System, similar to, but not compatible with, CORBA and its IDL. Interfaces are specified in an IDL-like language; bindings exist for C++ and Java, on multiple platforms.
Game to simulate a jigsaw. Pieces can be rotated and translated and are based on Pentominoes. Initially written in Java, but will translate easily to C++ because interface and implement are separate.
TableHockey3d is a game similar to the old "Shuffle Puck Café" (from the Atari ST) or the more recent Airhockey (a Java version exists somewhere on the net). It's for 2 players and very addictive.
TBA Productions has established its home base here on Sourceforge. Beginning soon, game and software development will be based here along with code sample and active community participation. New or upcoming projects will be announced.
OpenBaseball will be a text-based baseball simulation using real data of baseball players. I hope to make the game statistically accurate in reproducing past seasons. I want it to be as statistically accurate as Diamond Mind Baseball.