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Resu-engine is a 3Dgame engine project which purpose is to provide easy way for creating new games, and game project of 3D arcade race video game, like "Rock'n'Roll racing".
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
A open dynamic 3dgame engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
KA3D is a scene graph based 3D-engine with a tool-chain for 3dsmax. KA3D is the engine used in 'Making Game Demo' book by Chad Walker, Eric Walker and Jani Kajala, and in several real-life projects on wide range of platforms.
Darkworld is a massively multiplayer space based real time strategy game. Players interact with a world which is continuously active. A player can create ships, colonize planets, invest in techology, and engage in warfare.
Natural Born Fighters is a 3D beat'em up game developed in C++ for Symbian OS. It is compatible whit Nokia s60 mobile phones. It is developed using Carbide C++ IDE and OpenGLES library.
Find your way in a realistic 3D maze! Fight against the time and become a labyrinth-master.
This complete 3Dgame offers much more possibilities than other maze-games (Compas, wall-colouring,...) and is totally non-violent.
(Windows & Linux)
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Vectra is a 2-d arcade-style game with 3d graphcis and a unique style of gameplay. The game is tests a player's dexterity, reaction times and such, probably requires some practice.
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
A single-player 3D FPS game with a sci-fi setting and (since v0.1.0) its own, reusable game engine (Neutron). It will feature multiple-platform support, simulated physics and AI, a scripted storyline and more.
this is an Open Source Game based on Ogre3D and Ageia Physx 2.7.0 and/or ODE. "theForce" is a Jedi Academy's Concept super upgrade. Also i'm planning to include strong elements of Role Playing. also Multiplayer. Everyone can join the project.
"skruzd" is a small and simple cartoon style shooting game programmed using "CrystalSpace" and "Crystal Entity Layer" 3DGame Development Kits. It is just a one stage game, consisting on killing all the enemies as you can.
A simple puzzle game. It consists of a 10x10 grid, which contains 5 invisible blocks. From each side a player can shoot probes into the grid. Goal is to find the blocks by the pattern of the ricochetting probes in as few shots as possible. Needs JAVA 1.6
Moléculas is a strategy game based on WAtomic wish is based on KAtomic. Moléculas add spanish translation, web pages with info of the molecules and 3D animations of the molecules.
Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
The project deals with the development of a graphic engine and a framework for game development in C++! In this context a test game, based on the engine, should be developed too. The devoloped programs should run on Linux and Windows because they both su
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.