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Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
fgen is a free command line tool that facilitates cross platform c++ development, including header generation, cpp file generation, makefile generation, unit test framework generation, etc.
PyPotrace is a Python programming language binding for Peter Selinger's Potrace raster to vector conversion algorithm. No separate Potrace library or application required!
socklib++ is a light-weight cross-platform C++ socket library. It provides both a high-level interface over iostreams if you want convenience, and a low-level interface if you just want portability.
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GeMS++ (Generic Memory Structures for C++) is a foundation class library providing object persistence, memory management, event mechanisms, undo/redo, and basic collection classes.
Ride is a full featured gaming platform that is based on open source software. Aiming for capabilities similar to the xbox360 and ps3. Ride will be able to run on old and new hardware, it will also offer free games and a great multimedia experience.
Mainly a browser for medical patients documents. For now, it works for displaying radiology images in DICOM format. It supports Query/Retrieve.
Build on Python, wxPython and ZODB.
Static library for use with wxWidgets (using wxWidgets classes), MFC (Microsoft Foundation Classes) (using MFC classes) and perhaps more frameworks. It will work as an abstraction layer between new applications and the given frameworks.
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rtusd is a foundation set of real time enabled User Space Devices/Drivers designed to link to HRT high resolution Timer controlled POSIX threads and link re-factored Linux hdw drivers for 2.6.18+. rtusd propogates Linux RT to user space generically.
UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
Vine game engine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
ACCELA is a library of wrapper classes for the Mac OS toolbox. It features a complete set of Carbon Events classes, which can also be used with PowerPlant. Other classes cover Navigation Services, Core Foundation, QuickTime, QuickDraw, AppleEvents, etc.
g2 is an easy to use, portable and powerful 2D graphics library. It provides a comprehensive set of functions for simultaneous generation of graphical output on different types of devices.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
SenseRank Sys:
- builds the dictionaries (multidim matrices) of words’ values;
- for the set utterance in certain language builds a figure in multidimensional space (in the matrix space) of values (visual schema), which is topological view of sense
EfficiencyGuardian extracts callgrind efficiency measures from individual CppUnit test cases to detect efficiency regresion. It includes a data mining web tool to browse historic results and TestFarm integration for unattended execution on commit.
It is a Process Monitoring Toolkit with the ability of Extend.
E.g. You can use it to monitor a specified process.
And set a triger like (over 50MB mem use) then do something like (report to DB).
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
WHEREAMI is an intelligent and self-learning network detection and configuration utility. With this capability, a user can just walk to a network range and WHEREAMI will self determine and connect to that network with relevant policies.