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QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
Varzeneh is a FPS game taking place in 2457 A.D. It blends the claustrophobic action in games like aliens vs predator with some R.P.G. tips to enhance game experience at maximum. You are J.Doop a smuggler born in Mu Arae system ...
QModelViewer is the QBlock 3D model viewing tool. This tool allows users to quickly examine their models in an in-game environment to check animations, skin texturing, lighting and special effects. QBlock currently supports DAE (Collada) and MD2 (Quake2)
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
This is an Single or Multi player First or Third Person Shooter game borrowing concepts from other popular games, such as Portal and Halo, in a futuristic setting. This will use OGRE as the 3D engine, and NewtonGD for physics. It will also use a custom n
Breath of Fantasy is a classic role-playing game (RPG) similar to the early Breath of Fire and Final Fantasy series. BOF is being developed in perspective 3D using OpenGL, and is written in C++. Currently running in Windows; future support for Linux.
NAVIO is a program that allows the user to do a virtual navigation of three dimensional models. It includes four interactive navigation modes: FLY, DRIVE, TRACKBALL & PATH. Plus, it includes a very nifty graphical front-end.
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A 3D video game allowing networked players to fight for supremacy in a zero-gravity environment. Null Zero is based on the battle room in Orson Scott Card's best-selling novel Ender's Game.
Starting out as a studentproject, with the goal of doing a remake of Zelda in 3D, the project has later evolved into a general 3Dgame engine. The final result of the studentproject is available for downloading. The generic engine is under development.
JAELC (Just Another Elite Clone) is a 3D Space game which joins together the key features trade, travel and fight with modern 3D graphic. It's designed to be a single player game only. It will be based on the Irrlicht engine for Windows systems (for now
IOverflow aims to be a 3D shooter game with a visual style loosely based on the game "Rez". It features a 3D Landscape that responds to the (player selected) music actually playing. (will also work as a fancy 3D screensaver)
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
The Embedded Systems 3DGame Software Development Kit, short ES 3DGame SDK, is an Open Source 3DGame Engine / SDK for embedded devices based upon OpenGL ES.
Saper 3D is a three-dimensional clone of the popular Minesweeper game, using OpenGL and freeglut. Project aims to feature the most convenient interface and the nicest graphics ;)
geWiz X1L was a masters degree project to explore development of a baseline architecture for a game engine in C++. It contains a variety of ideas, but nothing that was fully finished. Not compilable; use only as a resource to learn how not to do things.
Open Source Action Game inspired by Freddy Hardest (1987), developed using Open Source Engine Nebula2.
The game is in 3d with single player/online multi player options.
The most anticipated and exciting project to ever hit the Open Source scene - Engine-X. Our goal is to create a multi-player, physically realistic, strategic 3D first-person-shooter (FPS) game. This is the new development project to replace the EngineX.