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pmMDA - poor man MDA - is a pragmatic MDA code generation engine based on Velocity. The implementation is done in Java. The input model is defined using UML tools - e.g. ArgoUML -. Target frameworks are provided to realize complex applications.
FSMGenerator is a turn-key solution for FSM (Finite State Machine) automatic generation and integration within user`s software. Please, register to get fast personalized support. Feedbacks, feature requests and bug reports are greatly appriciated.
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
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The Free Show is a real time, chat-like, telepathic-like 3D Game Environment consisting primarily of Humour.
You can go to http://www.thefreeshow.eu to read this SDK of a 3D Game/Chat Environment.
What is the world without programmers? Without computers? Without GAMES?
This project is about learning. Learning to code in a real language for a real Cause... like a full universe wide Space Battle! After all, when did we have a realistic space game?
The Indie Game Jam is a yearly experimental game design event. Professional game developers create a custom game engine and make games with it over four days. The results are shown at the GDC & indiegamejam.com, and the code is GPLed on sourceforge.
a framework library with a template method interface and inheritable classes for an executable process design which produces an executable which is both a GUI and a console application. It provides multi-threading for work items of the provider process .
JavaSock provides a combination Java API and native code library allowing Java programs to manipulate raw network packets through a consistent and secure interface. The API supports applications including packet filtering and packet sniffing.
Darkworld is a massively multiplayer space based real time strategy game. Players interact with a world which is continuously active. A player can create ships, colonize planets, invest in techology, and engage in warfare.
Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
The FrameCode.NET project is a collection of articles and sample code in all kinds of programming languages that point out hints, tips, tricks, samples, and much more. Articles are community driven and are provided by the public!
Capsule is an OO programming language that is as simple as Java but has all the features of Java and C++. Capsule is 100% object oriented, with a compiler for production, an interpreter, debugger and IDE for development.
XinDiff is a diff utility implementing WinDiff like GUI by an improved LCS algorithm. The key feature in addition to WinDiff is in-place comments for code review.
A simple puzzle game. It consists of a 10x10 grid, which contains 5 invisible blocks. From each side a player can shoot probes into the grid. Goal is to find the blocks by the pattern of the ricochetting probes in as few shots as possible. Needs JAVA 1.6
This project has evolved into four main components: J2EE utilities; Austin, a Groovy Game Scripting Library for JME; Script formatter for screenwriters; and the core library utilities.
ObjectBuilder is a C++ CASE tool (CASE, refactoring, documentation generator). It lets you create, manipulate and navigate classes, class relations, class members and class methods at a high level of abstraction.
Utility classes for sending files over JMS providers like ActiveMQ, use of XDoclet generated code and Hibernate in J2EE projects. In addition code to call EJB SessionBeans from C++. Programming Language: java Libraries: XDoclet, Hibernate
To some, the Java and C++ languages appear deceptively similar. The goal of this is project is to examine these two popular object-oriented languages and generate a Java to C++ translator.