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A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
This project hosts a framework for lab automation based on COM. Generic interfaces for handling manufacturing and research automation are included. Drivers for hardware also included as developped; hardware appears as a COM object.
The FrameCode.NET project is a collection of articles and sample code in all kinds of programming languages that point out hints, tips, tricks, samples, and much more. Articles are community driven and are provided by the public!
This is a 1945 fighter game directed at educating students on writing C++ games. The project was done by a student of mine in my Introduction to Programming Concepts in C++ course.
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It is a set of tools to help database applications developers to handle database communication, reporting and printing. It has a solid, stable and easy to use API. It is also GUI toolkit agnostic and portable.
The goal of the CarOS project is to design and implement the software and hardware systems necessary to provide a mobile computing platform in a vehicle. The CarOS will be Linux based.
BrennerMD is a public domain Fortran molecular dynamics program by Donald Brenner and other people. This project is to maintain the original source code and to build a Python interface on top of it.
A working project to create a useful set of tools to be used in the character creation process of any d20 based game. Also to be used as a personal learning experience with Visual Basic.net, C++, and collaboration between the two.
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RevMedia are currently devoloping a Web Browser based on Internet Explorer. Our next project will be a Media Player program, hopefully based on The VideoLAN player.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
This project is a POSIX-compliant driver for the dgt board from dgtprojects. It is intented at acting as a layer between chess engines and the dgt board.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
The DevTools project is an open-source (BSD-licensed) set of development tools, including a set of shared gmake-style utility makefiles, the TLM version-control wrapper, and various other little utility C++ programs and Perl and Python scripts.
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
socklib++ is a light-weight cross-platform C++ socket library. It provides both a high-level interface over iostreams if you want convenience, and a low-level interface if you just want portability.
The MXControl project aims to create a set of tools to extend and administrate the Chat-channels on the WinMX Peernetwork. Part of this projects are BendMX that adds features to the Chat, and a full featured Chatbot for administrative and other tasks.
This is the worlds first and probably only FLOSS project aimed to create a lowbudget, based on availble technology, cruise missile. No this is not a Joke, its for real. Why? Since no one has tried to do this before and certainly not under the GPL.