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Wing is a modeling tool used for creating realistic natural landscape efficiently. More specifically, we try to proceduraly generate four key ingredients of nature ---- plants, terrain, water and weather, with simple but powerful user controls.
Unicode Viewer is a tool for browsing Unicode tables to obtain detailed information about every character. It provides a GUI with multiple functions for navigating through the data and a Lua scripting interface to create new functions.
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
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XalesBot is a high-performance IRC bot with full scripting support via the Lua language. It is designed for simplicity and ease of use - all functionality excluding communications with the IRC server are handled by Lua, and can be reloaded on-the-fly
stupidGUI is a lite tool for u to create gui applications use c++ under win32.
All of the controls are rendered by the lib,the default render engine is gdi ,u can even use direct3d replaced!
Just make it Pretty,Small,and Stupid!
Oldschool RPG - (Dungeon Master-clone) coded in c++ using the SDL library (targeting OpenGL) with scripting functionality from the library LUA making it portable to a wide range of platforms.
An image processing application based on a scripting language: now LUA (LIP subproject). Some native function are built-in, and some use other projects (FreeImage and FreeType).
luabind is a library, inspired by and similar to Boost.Python, that helps you create bindings between C++ and Lua. It has the ability to expose functions and classes, written in C++, to Lua.
The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
Stratagus is a free cross-platform real-time strategy game engine, capable of playing against human or computer opponents, network or local. It can be used to build RTS games similar to C&C, WC2, AOE, and Tzar and runs under Linux, BSD, MacOS and Win
The Virtual Electronics Library, or VE-Lib, is a C++ library used to easily add electronic simulation in your programs. It makes use of the scripting language Lua to easily add new components like new resistors and microchips.
ReTech Game Engine is a 2D game engine for creating platform, top-down and isometric games. It uses several external libraries (SFML, Box2D, etc). Main goal - Simple for Designer, Powerful for Programmer. Planned MapEditor and ResourceEditor tools.
A large, exotic world that doesn't passively revolve around the player, with a dynamic military/economic/political landscape to change, where NPCs behave with their own motives and can respond to any of a universal set of interactions you may pursue
Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
Engines of War brings you nonstop RTT action from the first second of the game. It is inspired by DotA's gameplay, but free content on the Spring Engine! Developers, check the trac page: https://sourceforge.net/apps/trac/enginesofwar/wiki/
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
Project moved to: https://github.com/pedromateo/sdaver_qtlua_v2
Project moved to: https://github.com/pedromateo/sdaver_qtlua_v2
S-DAVER (Script-based DAta VErification), a lightweight framework to easily implement separate data verification within Qt GUIs and Lua verification rules.
This project implements a verification layer. It detects changes in the GUI and triggers verification processes to check data requirements. This layer also performs GUI interventions to enhance user experience. Rules are included in separate files.