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IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
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Lightweight, cross platform XML processing library for C++. Designed with efficiency and performance (in terms of both CPU and memory usage) as the top priority. Template based, supports multibyte as well as wide character encodings.
Various coding projects by the members of the BlaatSchaap Website. The latest project is a multi-scrobbler that will scrobble to both last.fm en libre.fm. Another project is a modular IRC bot. both protocol and other functionality are loadable plugina.
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
Feed Launch .NET is a feed editor for RSS 2.0 and ATOM 1.0 feeds.
Feed Launch .NET is an open-source feed editor for RSS 2.0 and ATOM 1.0 Feeds. Full graphical interface allows for seamless feed management and feed creation, including uploading feeds via FTP. Feeds are automatically saved in XML format. Project released under GPL.
A graphical user interface framework aimed to create complex user interfaces in a quick and simple way.
Update: Source code deleted, because its so vastly outdated, its impossible to get it to work with required externals.
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✿ More projects here: https://sourceforge.net/u/jorgerosa/profile
IMPORTANT: This football game is yet in an earlier development stage! (Scratch)
A simple to play soccer game project, based on the oldies, but with actual machines graphics. Main idea is based on the "Sensible Soccer" and "Football Glory" Commodore Amiga classics.
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
Star Con 1.5. A fan video game prequel to Urquan Masters and sequel to Toys for Bobs first star control.
As well as a small fun game, this project to will provide 3d ship models of the star control universe for other developers.
GPGPU stands for General-Purpose computation on GPUs. This project maintains various libraries, utility classes, and programming examples intended to aid development of applications that use GPUs for general-purpose computation.
Inspired by JUnit, csUnit brings the power of unit testing to the .NET framework. csUnit is your key to unit testing and test-driven development using .NET languages such as C#, Visual Basic .NET, Visual J#, or Managed C++.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
This Exception Handling Library for Windows programs helps developers that wish to examine why a program crashed after being shipped. It can email the crash dump file to the developer who can load it in Visual Studio or WinDbg as to locate the bug.
Blue HttpMail is a library that connects to HTTPMail servers (such as hotmail.com) and a proxy that allows POP3, IMAP and SMTP access to those servers. Blue HttpMail is being developed using the open source library Blue http://bluelib.sourceforge.net
This is a lightweight updating software made in C++ with Qt that is quite customizable with only a text file, or you can get the full source and edit it to your hearts desires.
Tiny C++ library to use dictionary files in .dict format (see http://www.dict.org)
Small code footprint (20K) and small RAM required to work (64K + index file size / 16). Depends on zlib only.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com