Showing 4 open source projects for "mobile software"

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  • 1
    IGListKit

    IGListKit

    A data-driven UICollectionView framework for building fast lists

    IGListKit uses an algorithm adapted from a paper titled A technique for isolating differences between files by Paul Heckel. This algorithm uses a technique known as the longest common subsequence to find a minimal diff between collections in linear time O(n). It finds all inserts, deletes, updates, and moves between arrays of data. A working range is a range of section controllers who aren’t yet visible, but are near the screen. Section controllers are notified of their entrance and exit to...
    Downloads: 4 This Week
    Last Update:
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  • 2
    React Native Navigation

    React Native Navigation

    A complete native navigation solution for React Native

    React Native Navigation is a module, dependent on and intended to be used alongside React Native, so some experience with it and knowledge of core concepts is required. We also assume you are working on a Mac with XCode and Android Studio installed and setup. You can also make it work in a Linux distribution, of course, but in that case bear in mind that some sections of the docs that deal with iOS might not be relevant to you. When your app is launched for the first time, the bundle is...
    Downloads: 2 This Week
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  • 3
    zero-native

    zero-native

    Build desktop + mobile apps with Zig and web UI

    zero-native is a Zig-based native app shell for building desktop and mobile applications with web user interfaces. It lets developers use modern frontend frameworks while keeping the native layer small, fast, and close to the operating system. The project supports lightweight system WebView rendering for smaller binaries, while also offering Chromium through CEF when predictable rendering is more important. Its Zig foundation enables fast native rebuilds and direct access to platform SDKs,...
    Downloads: 2 This Week
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  • 4
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer...
    Downloads: 0 This Week
    Last Update:
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