Showing 3 open source projects for "mobile app javascript"

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    zero-native

    zero-native

    Build desktop + mobile apps with Zig and web UI

    zero-native is a Zig-based native app shell for building desktop and mobile applications with web user interfaces. It lets developers use modern frontend frameworks while keeping the native layer small, fast, and close to the operating system. The project supports lightweight system WebView rendering for smaller binaries, while also offering Chromium through CEF when predictable rendering is more important.
    Downloads: 0 This Week
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  • 2
    React Native Navigation

    React Native Navigation

    A complete native navigation solution for React Native

    ...You can also make it work in a Linux distribution, of course, but in that case bear in mind that some sections of the docs that deal with iOS might not be relevant to you. When your app is launched for the first time, the bundle is parsed and executed. At this point you need to display your UI. To do so, listen to the appLaunched event and call Navigation.setRoot when that event is received. When your app is launched, RN makes sure JS context (which is what enables you to execute JavaScript code) is running. There are quite a few differences between iOS and Android in this regard.
    Downloads: 0 This Week
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  • 3
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer...
    Downloads: 0 This Week
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