Showing 3 open source projects for "build engine"

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  • 1
    zero-native

    zero-native

    Build desktop + mobile apps with Zig and web UI

    zero-native is a Zig-based native app shell for building desktop and mobile applications with web user interfaces. It lets developers use modern frontend frameworks while keeping the native layer small, fast, and close to the operating system. The project supports lightweight system WebView rendering for smaller binaries, while also offering Chromium through CEF when predictable rendering is more important. Its Zig foundation enables fast native rebuilds and direct access to platform SDKs,...
    Downloads: 6 This Week
    Last Update:
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  • 2
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer...
    Downloads: 0 This Week
    Last Update:
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  • 3
    Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
    Downloads: 0 This Week
    Last Update:
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