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Automate contact and company data extraction
Build lead generation pipelines that pull emails, phone numbers, and company details from directories, maps, social platforms. Full API access.
Generate leads at scale without building or maintaining scrapers. Use 10,000+ ready-made tools that handle authentication, pagination, and anti-bot protection. Pull data from business directories, social profiles, and public sources, then export to your CRM or database via API. Schedule recurring extractions, enrich existing datasets, and integrate with your workflows.
Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
Fast and efficient self-assembling 80x86 assembler for DOS/Win32/Linux; with 8086-80486/Pentium/MMX/SSE/AVX/XOP instructions support, 16-bit/32-bit/64-bit code, binary/MZ/PE/COFF/ELF output formats.
makefile scripts and templates for Allegro 4 game library
This is a group of makefile scripts and templates that helps the developer and end-user to configure, update, and build Allegro/AllegroGL/etc projects, on many platforms, and with different compilers, in a easy way (just type "make" and it will work).
Maintain your software with amake (a make utility for developers). Supports strong pattern recognition and transformations. A single makefile can be used to compile an entire project.
OrangeHRM provides a world-class HRIS experience and offers everything you and your team need to be that HR hero you know that you are.
Give your HR team the tools they need to streamline administrative tasks, support employees, and make informed decisions with the OrangeHRM free and open source HR software.
mk, with a C/C++ compiler & using user supplied C/C++ code, is a
tool which controls generation of executables & non-source files
of a program. mk is similar to tools such as GNU make, but exists as a header file & rules/targets are specified using C/C++
DOS/32 Advanced DOS Extender is a drop-in replacement for the DOS/4GW DOS Extender and compatibles. Being fast, small and flexible DOS/32A can be used in many environments, from embedded systems to DOS emulators, by both developers and end users alike.
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
This project aims at providing a POSIX compliant subsystem for OS/2. A first version will provide missing extensions to the existing EMX libraries; a future version will port and integrate BSD libraries as a standalone environment.
This project was started in an effort to ease development of Swing applications by creating a XML to Swing rendering utility. Although this project is definitely in the first released state, it shows great promise and focuses solely on the Swing API as a
NLPP (The Native Language Programming Project) aims to permit foreign programmers to program using commands (such as if) in their own language (such as \'si\' for Spanish). We also aim to create an easily extensible program so that programmers all over t
Cam is written in C++/asm for FreeDOS. It allows users to take a screen shot of the monitor in text-mode, which is saved to a file of their choice. The output file can be displayed by simply using the "type" command with the Cam file as the parameter.
The Kapok backbone creates a binary file that can be executed in both
windows, dos and x86-elf based versions of unix (currently linux,
but it should be very easy to extend this), and using a datafile, it
can execute a binary, relative to which system
Master Operating System
as Visual Pascal for DOS
Graphical Interface for FPC programmers.
MOS Design is based upon Amiga Workbench
Make easily Roll-up menus, windows,
buttons, sliders, lists, requesters...
Generate Pascal and/or C code starting from a simple HTML-like file. You insert then the output in your program and with a simple call to a function you'll see on the screen the linked HTML! In the future the format will be HTML/XML.
BGL is 100% assembler game library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).