Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
Fast and efficient self-assembling 80x86 assembler for DOS/Win32/Linux; with 8086-80486/Pentium/MMX/SSE/AVX/XOP instructions support, 16-bit/32-bit/64-bit code, binary/MZ/PE/COFF/ELF output formats.
makefile scripts and templates for Allegro 4 game library
This is a group of makefile scripts and templates that helps the developer and end-user to configure, update, and build Allegro/AllegroGL/etc projects, on many platforms, and with different compilers, in a easy way (just type "make" and it will work).
Maintain your software with amake (a make utility for developers). Supports strong pattern recognition and transformations. A single makefile can be used to compile an entire project.
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mk, with a C/C++ compiler & using user supplied C/C++ code, is a
tool which controls generation of executables & non-source files
of a program. mk is similar to tools such as GNU make, but exists as a header file & rules/targets are specified using C/C++
This project was started in an effort to ease development of Swing applications by creating a XML to Swing rendering utility. Although this project is definitely in the first released state, it shows great promise and focuses solely on the Swing API as a
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The Kapok backbone creates a binary file that can be executed in both
windows, dos and x86-elf based versions of unix (currently linux,
but it should be very easy to extend this), and using a datafile, it
can execute a binary, relative to which system
BGL is 100% assembler game library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).