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Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
Fast and efficient self-assembling 80x86 assembler for DOS/Win32/Linux; with 8086-80486/Pentium/MMX/SSE/AVX/XOP instructions support, 16-bit/32-bit/64-bit code, binary/MZ/PE/COFF/ELF output formats.
mk, with a C/C++ compiler & using user supplied C/C++ code, is a
tool which controls generation of executables & non-source files
of a program. mk is similar to tools such as GNU make, but exists as a header file & rules/targets are specified using C/C++
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A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
This project aims at providing a POSIX compliant subsystem for OS/2. A first version will provide missing extensions to the existing EMX libraries; a future version will port and integrate BSD libraries as a standalone environment.
Cam is written in C++/asm for FreeDOS. It allows users to take a screen shot of the monitor in text-mode, which is saved to a file of their choice. The output file can be displayed by simply using the "type" command with the Cam file as the parameter.
The Kapok backbone creates a binary file that can be executed in both
windows, dos and x86-elf based versions of unix (currently linux,
but it should be very easy to extend this), and using a datafile, it
can execute a binary, relative to which system
Master Operating System
as Visual Pascal for DOS
Graphical Interface for FPC programmers.
MOS Design is based upon Amiga Workbench
Make easily Roll-up menus, windows,
buttons, sliders, lists, requesters...
Generate Pascal and/or C code starting from a simple HTML-like file. You insert then the output in your program and with a simple call to a function you'll see on the screen the linked HTML! In the future the format will be HTML/XML.
BGL is 100% assembler game library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).