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Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
Extended C gives Object-Oriented features such as self-referential structure pointers via macros to C, resulting in an object-oriented style. Currently tested in gcc, we hope to stabilize it for other compilers as well, including Borland & Visual Studio.
embuild/atool is a mature embedded software development system including a unique make tool with auto-dependency generation, source and object version control, and some useful minor utilities. Support for gnu toolchain (C and assembler) included.
SDL for GP32.
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer.
The GP32 is a Korean handheld console.
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FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
Netflow analyzing tools :
JXColl - collector for Netflow (or XML specified) data
Analyzer - front-end application for providing an user interface and output (graphs, statistics, etc.)
The aim of the Open OCL (Object Class Libraries) project is to develop a standard library API for true cross platform program development. Target platforms are Linux/UNIX, Windows and Mac OS X.
GnuWin64 provides Win64-versions (x64) of GNU or similar open source tools. The ports are native ports, that is they rely only on libraries provided with 64-bit Microsoft Windows operating system for the AMD64 and Intel64 (EM64T) architecture.
CELIB is ANSI C/POSIX layer library for Windows CE devices developped by Rainer Keuchel. It allows to port existing software to run on handheld and pocket devices. This project is devoted to maintaining the library.
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
NerveBreak is a scripting language, library and system. It can be used as a standalone scripting language (like Perl) or as a Clibrary (like Lua). It has a C-like syntax and it compiles the source code to virtual machine byte code for faster execution.
(moved to http://savannah.nongnu.org/projects/demi)
Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
DSLib is a library of C++ classes that makes it possible to implement realtime dynamic systems for RTLinux or RTAI by just using standard C++. As a software library, DSLib can also provide realtime support for existing or future software applications.