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Embeddable scripting runtime for live behavior, AI, and automation.
KonsolScript is an embeddable scripting runtime for games, tools, automation, and AI-driven applications.
Add a live scripting layer to any C++ application. Hot-reload behavior, patch running apps, and orchestrate AI workflows - without rebuilding or redeploying the binary.
Ship once. Evolve forever.
Key capabilities:
- Embed into any C++ app with a single header
- Hot-reload scripts at runtime without restarting
- AI-safe: validate or reject scripts before execution
-...
A tool for generating Makefiles and VC 7.0/7.1/8.0/9.0 Solution/Project files from a common XML file. This allows easy cross platform and cross IDE development. Supports multiple PC, Game Console and mobile platforms.
Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented.
https://www.youtube.com/watch?v=N86VfpYiz-Y
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makefile scripts and templates for Allegro 4 game library
This is a group of makefile scripts and templates that helps the developer and end-user to configure, update, and build Allegro/AllegroGL/etc projects, on many platforms, and with different compilers, in a easy way (just type "make" and it will work).
CpX is an XML-based lightweight C++ development environment.It’s a philosophy of simple OO software engineering, with a C++ subset & base classes.It has general-purpose useful C++ services & tasks to speed up build.Tired? A Sudoku game is given in CpX as a bonus.
ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.
BTS is a Build Template System designed for building packages for th common packing systems in use by current distributions based on a single XML package description. We are finally restarting development after a long break due to NeOS work.
AI-powered service management for IT and enterprise teams
Enterprise-grade ITSM, for every business
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity. Maximize operational efficiency with refreshingly simple, AI-powered Freshservice.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
A rapid development tool for games.
The Game abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit compile.
uIrcBot is a irc bot written in C++ for windows and unix. The bot can publish game-events from a counterstrike game server on an irc channel. The project includes a flexible and easy irc lib which handles the irc-events.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.