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The NT POSIX C Runtime Library is an IEEE standard runtime library for the NT POSIX subsystem. It can be used as a complete replacement or a side by side alternative for what is shipped with the Interix SDK.
VSPMS is the "Very Simple Project Management System", which is a cross-platform set of shell tools and aliases to establish and share project environment variables, aliases, documentation, and setup procedures.
"Embedded Kit" is a toolkit/distro for Opensource Embedded Platform Developers which is reconfigurable and the modules contained within usable individually.
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A collection of development tools and build environments for Interix using the Microsoft compiler. Aims to facilitate interaction between Visual Studio, Microsoft build and GNU tools. Ex Visual Studio Addins, shell scripts, makefiles and library patches.
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
A retargettable micro-controller and embedded system emulator architecture, providing common supports to emulate various types of micro-processors & devices on an x86 PC. Development of emulation for Arduino and various shields is just about to be launched in 2012.
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
(moved to http://savannah.nongnu.org/projects/demi)
Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
Open Source Microsoft VC to Delphi translator is the translation utilities toolset with IDE that support translating Microsoft VC 7.0 projects, libraries, APIs to Delphi 7.0
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
BGL is 100% assembler game library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).