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An ANT task to generate the conversion classes to allow you to create
The original use for this was to take data out of a set of Hibernate DAO objects and create a variety of XML DOM objects from them. In the project that instigated this work the mapping between the DAOs and the XML DOM was not one for one and encoding the conversion into the DOAs was not a good idea.
While at first sight this may seem similar to dozer (http://dozer.sourceforge.net) the primary difference is that this is code generation and does not have the overhead of using introspection at run time.
Recently updated to fix an error where content would never be compressed. You should update to the latest version in order to fix this.
Note: The full version of XNA game studio is required for conversion. See the ReadMe for details on where to download it.
Create .xnb files for use in XNA games. This allows for .png to .xnb and more.
Full list of supported filetypes:
Graphics Files: *.bmp;*.dds;*.dib;*.hdr;*.jpg;*.pfm;*.png;*.ppm;*.tga
Autodesk FBX Files: *.fbx
Effects Files: *.fx
SpriteFont Files: *.spritefont
X Files: *.x
XNA XML Files: *.xml
Audio Files: *.mp3;*.wav;*.wma
Video Files: *.wmv
Support for some filetypes may be incomplete, graphics filetypes should all be fine. ...
XMLpg - XML parser generator.
Generates an XML parser in C++ from a DTD. The generated code will provide validation as well as conversion of the input XML.