Showing 6 open source projects for "osx"

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  • 1
    Gooey

    Gooey

    Turn Python command line programs into a full GUI application

    ...To show how this all fits together, and that it really works for anything, we're going to walk through building a graphical interface to one of my favorite tools of all time: FFMPEG. These steps apply to anything, though! You could swap out FFMPEG for a .jar you've written, or an arbitrary windows .exe, an OSX .app bundle, or anything on linux that's executable! In short, it will transform a "scary" terminal command line into an easy to use desktop application that you could hand over to users.
    Downloads: 2 This Week
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  • 2
    Lightweight IDE (LWP) is a minimalistic, easy to use IDE for Mac OSX for Pascal/Object Pascal/C/C++/ObjC that provides a multi-window editor with syntax coloring, function pop-up and error shortcuts. It serves as a front-end to FPC and GCC.
    Downloads: 0 This Week
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  • 3
    Comcast

    Comcast

    Simulating bad network connections so you can build better systems

    ...Comcast is a tool designed to simulate common network problems like latency, bandwidth restrictions, and dropped/reordered/corrupted packets. It works by wrapping up some system tools in a portable(ish) way. On BSD-derived systems such as OSX, we use tools like ipfw and pfctl to inject failure. On Linux, we use iptables and tc. Comcast is merely a thin wrapper around these controls. Windows support may be possible with wipfw or even the native network stack, but this has not yet been implemented in Comcast and may be at a later date. On Linux, Comcast supports several options: device, latency, target/default bandwidth, packet loss, protocol, and port number.
    Downloads: 0 This Week
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  • 4

    OsxBuildPHP

    A bash script for building PHP on OsX

    Downloads: 0 This Week
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  • 5
    This project has moved. Its new home is https://jpakkane.github.io/meson/
    Downloads: 0 This Week
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  • 6
    An OSX script bundle for quick creation of a bare bones Application Bundle. Why? Because I was trying to get wxWidgets to work on the mac with Haskell exe's, and the only way is to put them inside an app bundle. This avoids Xcode and automates it
    Downloads: 0 This Week
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