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Web site creation utility to compile HTML, JS an CSS
WebMake is a combination of three tools that we found ourselves using frequently during web site creation. Calling it compiler is not really accurate but fairly descriptive. WebMake is:
1) Front end to SASS engine library that compiles CSS from SASS extension files.
2) Front end to Google Closure compiler that reduces size of JS files and obscures them.
3) HTML compiler allowing modularisation of HTML via includes (our own extension to the language).
epm stands for Easy-Project-Manager which consists of two parts: I. a build system engine II. a tool for creating build system (epm has been moved to https://github.com/duyanning/epm)
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
Is a template engine that compile HTML template to PHP. Is easy to use and install, with 6 tags, 3 php functions and 2 php class. Is WYSIWYG, you work with img/css relative path, raintpl convert to the correct server path. www.raintpl.com
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
Framework for building reusable web-application based on CGI::Application (http://www.cgi-app.org/) and PerlORM (http://perlorm.sourceforge.net/ for access to storage engine.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
SilGraphiteControl is an ActiveX control that provides rendering using SIL's Graphite engine. SilGraphiteControl enable OLE enabled programs to be able to render complex non-Roman writing system.
xFloWS project aims to provide a graphical toolkit that enables users to create complex Web services by combining other existing Web services simply using drag and drop. xFloWS also includes a Web service search engine and a code generator.
<img src=http://www.ifrance.com/divisionX/JOE-LOGO.BMP align=left><div><b>JOE</b> -<i>Java Optimization Engine</i>- provides an easy way to optimize programmatically Java applications. <b>JOE</b> is an Ant optional task (like XDoclet or JavaCC).</div><br
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
"Termite" is a collection of build utilities which can be used together with other build tools like Ant (see http://jakarta.apache.org/ant). In contradiction to Ant frameworks like CruiseControl or AntHill no servlet engine is needed to start or automate
Using Delphi to write a complete Isometric Engine and Editor and to port it to Kylix upon it's release.
Features...
1. Cross-platform Isometric game engine and editor.
2. Full OO game object inheritance model so objects can be handled...
It is a point a click game creator that is based off the TrueVision3D engine. The creator will allow the user to create a 3D or 2D game in a gui interface. The software will then generate code that can be edited, or compiled into a functional game.