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epm stands for Easy-Project-Manager which consists of two parts: I. a build system engine II. a tool for creating build system (epm has been moved to https://github.com/duyanning/epm)
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
Framework for building reusable web-application based on CGI::Application (http://www.cgi-app.org/) and PerlORM (http://perlorm.sourceforge.net/ for access to storage engine.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
The scripting engine which helps to create the embedded interpreter of your own language. The library provides an easy and clear way to define an embedded scipt language interpreter step by step.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
SilGraphiteControl is an ActiveX control that provides rendering using SIL's Graphite engine. SilGraphiteControl enable OLE enabled programs to be able to render complex non-Roman writing system.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
xFloWS project aims to provide a graphical toolkit that enables users to create complex Web services by combining other existing Web services simply using drag and drop. xFloWS also includes a Web service search engine and a code generator.
The DragonBreath Engine is a constraint solver based on local search. It features real-time computation, handling of dynamics, structural constraint satisfaction, and an easy way to include domain-specific knowledge.
<img src=http://www.ifrance.com/divisionX/JOE-LOGO.BMP align=left><div><b>JOE</b> -<i>Java Optimization Engine</i>- provides an easy way to optimize programmatically Java applications. <b>JOE</b> is an Ant optional task (like XDoclet or JavaCC).</div><br
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
"Termite" is a collection of build utilities which can be used together with other build tools like Ant (see http://jakarta.apache.org/ant). In contradiction to Ant frameworks like CruiseControl or AntHill no servlet engine is needed to start or automate
g3d is an experimental xml file format for 3d data. An open format not tied to a particular engine or graphics tool gives flexibilty to reuse and repurpose data, and develop platform and project independant tools.
It is a point a click game creator that is based off the TrueVision3D engine. The creator will allow the user to create a 3D or 2D game in a gui interface. The software will then generate code that can be edited, or compiled into a functional game.