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Cloud SQL manages your databases so you don't have to, so your business can run without disruption. It automates all your backups, replication, patches, encryption, and storage capacity increases to give your applications the reliability, scalability, and security they need.
Cross-Platform Level Editor for Doom3 and The Dark Mod
Project has been moved to https://github.com/codereader/DarkRadiant!
DarkRadiant is an overhauled version of GTKRadiant designed for use with The Dark Mod stealth game (https://www.thedarkmod.com), a Thief-inspired game making use of the idTech4 engine. DarkRadiant is capable of editing maps in The Dark Mod, Doom3, Quake 4 and XreaL.
As a continuation of the EDGE Project, hyper3DGE gives the end-user more power from the most advanced alternative DOOM engine - combined with portability to most systems, including game consoles.
A -quite ambitious- project to create a functional Doom source port in pure Java, trying to keep as close as possible to the original source code while at the same time streamlining it into a more OO and Java-friendly form.
MD5 Reader 2 loads and animates 3D models saved as MD5 file format (Doom3). It is written in Java and it extends jMonkeyEngine. MD5 Reader was written by ChaosDeathFish and we continued it. I am coding a new implementation from scratch (almost ready
ST2 is a rebuild of the searchtool game browser (searchtool.sf.net) with support for modern games. It currently features support for Quake 3 and 4, Doom3, Nexuiz, Warsow, and Wolfenstein: Enemy Territory.
DEPOT is a project manager for jDoom addons (to be expanded for other ports). While designing an add-on, users often accumulate many different files, making it hard to manage them. DEPOT is a solution for this, providing easy ways to work with content.
Take Control Of Your Contracts Without Wrecking The Budget
Ditch those spreadsheets, shared drives & crazy-expensive solutions with too many bells & whistles. ContractSafe offers the simplest way to manage your contracts efficiently without breaking the bank.
wmQStat is a dockable front-end to qstat by Steve Jankowski, a popular command-line monitor of lots of Internet game servers, i.e. Quake/W/2/3, Hexen2/W, HL/CS/HL2, Tribes/2, RtCW, UT200x, DooM3, FarCry, to name a few (this list is by far not complete).
Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.
OLSR-OLOD is a part of the Open Libraries of Doom project. It provides a POSIX-based C-language library for implementing and interfacing with Optimized Link State Routing (OLSR) mesh networks, as defined in RFC 3626.
LibAX is a skeletal animation library designed for use with Unreal Tournament PSK/PSA and Doom3 md5mesh/md5anim. Optimized for use with vertex shaders and OpenGL VBOs, supports external memory management, no platform-specific code.
This is a multi-tiered, massively multiplayer online role playing game engine. It has a database layer, two game rules layers, and the client layer. The initial client is Doom3 based. An initial game world will be developed for the engine as well. Th