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Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
Longford is a 2D, Lua-based game engine for Windows. It has the following features:
+ Sprite hierarchy. Sprites drawn in order according to a display "tree" allowing grouping of complex drawings.
+ Frame update, keypress and (multi)touch events which propagate through the display tree.
+ Creation of Sprites including polygon Shapes and rectangular Bitmaps with transparency (import as PNG, JPG, GIF, BMP, TGA)
+ Creation of Textfields based on bitmap fonts.
+ Translation, rotation...
A set of library for C++ and a programming language
This project is a library based around a script programming language.
This programming language allow high level manipulation of graphics (bitmap, sprites, sprite theatre, scrolling, API), sound (effects, music and sample) and of I/O (file, pipe, network)
The carnage engine is a simple C++ wrapper over SDL and SDL_mixer.
It does feature:
BMP loading, square sprite animation, automatic window creation and management, music and sample playing, 2D collisions routine...
A compiler for creating games on MOS-65xx-based computers
...:
* converters for PNG graphics into tile, font, and sprite artwork for the various platforms
* converters for MIDI and (soon) waveform audio into sound effects or music
* string conversions and font support
* tile-based "walk about" map mode ("overhead view")
* "storybook" screens with bitmap graphics
* simple text-driven menus
* a custom language for writing scripts, that compiles into efficient machine code
Note that this project is GPL, but games produced by it need no