Search Results for "artificial intelligence mini games in python"

33 projects for "artificial intelligence mini games in python" with 1 filter applied:

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  • 1
    RL Games

    RL Games

    RL implementations

    rl_games is a high-performance reinforcement learning framework optimized for GPU-based training, particularly in environments like robotics and continuous control tasks. It supports advanced algorithms and is built with PyTorch.
    Downloads: 0 This Week
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  • 2
    TextWorld

    TextWorld

    ​TextWorld is a sandbox learning environment for the training

    TextWorld is a learning environment designed to train reinforcement learning agents to play text-based games, where actions and observations are entirely in natural language. Developed by Microsoft Research, TextWorld focuses on language understanding, planning, and interaction in complex, narrative-driven environments. It generates games procedurally, enabling scalable testing of agents’ natural language processing and decision-making abilities.
    Downloads: 0 This Week
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  • 3
    Godot RL Agents

    Godot RL Agents

    An Open Source package that allows video game creators

    godot_rl_agents is a reinforcement learning integration for the Godot game engine. It allows AI agents to learn how to interact with and play Godot-based games using RL algorithms. The toolkit bridges Godot with Python-based RL libraries like Stable-Baselines3, making it possible to create complex and visually rich RL environments natively in Godot.
    Downloads: 0 This Week
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  • 4
    AndroidEnv

    AndroidEnv

    RL research on Android devices

    android_env is a reinforcement learning (RL) environment developed by Google DeepMind that enables agents to interact with Android applications directly as a learning environment. It provides a standardized API for training agents to perform tasks on Android apps, supporting tasks ranging from games to productivity apps, making it suitable for research in real-world RL settings.
    Downloads: 0 This Week
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  • 5
    HunyuanVideo-Foley

    HunyuanVideo-Foley

    Multimodal Diffusion with Representation Alignment

    HunyuanVideo-Foley is a multimodal diffusion model from Tencent Hunyuan for high-fidelity Foley (sound effects) audio generation synchronized to video scenes. It is designed to generate audio that matches both visual content and textual semantic cues, for use in video production, film, advertising, games, etc. The model architecture aligns audio, video, and text representations to produce realistic synchronized soundtracks. Produces high-quality 48 kHz audio output suitable for professional...
    Downloads: 0 This Week
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  • 6
    nanochat

    nanochat

    The best ChatGPT that $100 can buy

    nanochat is a from-scratch, end-to-end “mini ChatGPT” that shows the entire path from raw text to a chatty web app in one small, dependency-lean codebase. The repository stitches together every stage of the lifecycle: tokenizer training, pretraining a Transformer on a large web corpus, mid-training on dialogue and multiple-choice tasks, supervised fine-tuning, optional reinforcement learning for alignment, and finally efficient inference with caching. Its north star is approachability and...
    Downloads: 4 This Week
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  • 7
    WorldGen

    WorldGen

    Generate Any 3D Scene in Seconds

    WorldGen is an AI model and library that can generate full 3D scenes in a matter of seconds from either text prompts or reference images. It is designed to create interactive environments suitable for games, simulations, robotics research, and virtual reality, rather than just static 3D assets. The core idea is that you describe a world in natural language and WorldGen produces a navigable 3D scene that you can freely explore in 360 degrees, with loop closure so that the space remains...
    Downloads: 0 This Week
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  • 8
    Learn_Data_Science_in_3_Months

    Learn_Data_Science_in_3_Months

    This is the Curriculum for "Learn Data Science in 3 Months"

    This project lays out a 12-week plan to go from basics to a portfolio-ready understanding of data science. It breaks the journey into clear stages: Python fundamentals, data wrangling, visualization, statistics, machine learning, and end-to-end projects. The schedule mixes learning and doing, encouraging you to build small deliverables each week—like notebooks, dashboards, and model demos—to reinforce skills. It also includes suggestions for datasets and problem domains so you aren’t stuck...
    Downloads: 0 This Week
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  • 9

    BWEM

    Fast and robust map analyser for Brood War.

    Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations. It is built on top of the BWAPI library. It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
    Downloads: 0 This Week
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  • 10
    SnakeSpeed

    SnakeSpeed

    Compete with snakes on eating the frog.

    This is a variant of the well known snake game. The snakes are competing about eating the frog. It was implemented as a report for a course in Artificial Intelligence. My son helped me with the design using his toy snakes.
    Downloads: 0 This Week
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  • 11

    Bamboo Engine

    Game framework on top of Python, Panda3D and Twisted

    Bamboo intends to be a complete end-to-end game framework for client/server applications using Twisted for data exchange, Panda3D for rendering and coded in Python. Support for PyPy/CPython may be considered at a later point. An Extreme/Agile Development model is in use to allow for emergent design (IE: changing requirements). Release is updated whenever a feature is added and all tests pass cleanly 100%
    Downloads: 0 This Week
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  • 12
    Python AI mud is a Multi-User Dungeon written in Python, designed to give some artificial intelligence to the mud client. Multi-User Dungeons (MUD) are textual fantasy games, where a player is in a virtual world, which is only described with text.
    Downloads: 0 This Week
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  • 13
    Mini Gosix is a small program that allows you to play Gosix board game (by Pierre Canuel) against a computer opponent. There are selectable difficulty levels and GUI. Program is written in OCaml using TK widgets.
    Downloads: 0 This Week
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  • 14
    Behaviours provide a way to quickly author reusable sequences of actions for use in the PaSSAGE framework, or any Neverwinter Nights module. The Behaviour Tool is a tool for the creation and management of behaviours.
    Downloads: 0 This Week
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  • 15
    Source code from the book "Artificial Intelligence for Computer Games: An Introduction" by John Funge.
    Downloads: 1 This Week
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  • 16
    FOTAI is a game with robots shooting at each other. The player can't control directly the robots, he has to program their artificial intelligence. Actually possible to program in C and in Python.
    Downloads: 0 This Week
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  • 17
    AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
    Downloads: 1 This Week
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  • 18
    A simple Python chatbot A.I.
    Downloads: 0 This Week
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  • 19
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
    Downloads: 0 This Week
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  • 20
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 0 This Week
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  • 21
    FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
    Downloads: 1 This Week
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  • 22
    MegaHAL is a 'conversation simulator' that learns as you talk to it. MegaHAL differs from conversation simulators such as Eliza in that it uses a Markov Model to learn how to hold a conversation. It is possible to teach MegaHAL to talk about new topic
    Downloads: 0 This Week
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  • 23
    A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata. It includes a pattern viewer running X Windows and a Python module intended to help in designing complex patterns.
    Downloads: 0 This Week
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  • 24
    An artificial intelligence that plays the board game Puerto Rico, by Andreas Seyfarth.
    Downloads: 0 This Week
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  • 25
    The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
    Downloads: 0 This Week
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