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Red Hat Enterprise Linux on Microsoft Azure
Deploy Red Hat Enterprise Linux on Microsoft Azure for a secure, reliable, and scalable cloud environment, fully integrated with Microsoft services.
Red Hat Enterprise Linux (RHEL) on Microsoft Azure provides a secure, reliable, and flexible foundation for your cloud infrastructure. Red Hat Enterprise Linux on Microsoft Azure is ideal for enterprises seeking to enhance their cloud environment with seamless integration, consistent performance, and comprehensive support.
Untitled is a yet untitled realtime 3D space combat game. Think something along the lines of a firstpersonshooter, but with ships.
Written to run on Linux and Win32 (using SDL).
NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
The aim of REAL is to develop a close to real life tactical combat simulation with a high level of realizm based on 3Dfirstpersonshooter. The first stage of the project will be focused on developing a small engine and level editor.
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CounterStrike2 is an advanced version of the popular Counter-Strike Mod for Half-Life. It is based on Xeno3D, a new 3D graphics realtime engine designed for FPS games.
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
IcePidgen is a military combat simulator that takes the form of a FirstPersonShooter.
It attempts to enforce the use of modern-day team combat principles in large scale engagements.
The Manhattan Project aims to build a 100% GPL sourced First-Person-Shooter game set in a futuristic environment with advanced physics to provide for a breathtaking multi-player experience.
Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.