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tools for half-life game- and webserver admins, focusing on infrastructure, like automated map uploading, generating a web pages for map downloads and info. implemented in pure java, needs a Java Runtime Enginge v1.4 or newer.
Rogue and its imitators are the most popular, addictive, and re-playable games. Rogues in Space will the take the best aspects of Rogue, mix them together with an LWJGL and jME backed gui and science fiction backdrop, and result in filling the SF void.
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JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
RPG Table Generator is a software written in Java to generate tables for RPG's. Most RPGs and many other games use these, but they can sometimes be difficult to make correctly. This software aims to speed up and simplify this process
DNA Mud will be a complete, Win32-based engine- and server system featuring a simple, yet powerful object-oriented design. It will include an OS-independent world construction tool with GUI - all built from scratch.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
"An Action! System Character Builder. A more effective way of creating digital character sheets in a very short timespan on formalized generated character sheets flexible to every custom campaign"
Polytope Tetris is n-dimensional Tetris.
Inspired by the HyperTetris program, Polytope Tetris allows you to play tetris in a set number of dimensions. Play tetris in true 3D space, 4D space, or more.
Create an Open Source Role Playing Game written entirely in Java, maybe to be extended to be multiuser in some future version. Check the Home Page and documentation for more information.
An IRC bot that moderates instances of The Werewolf Game, a detective/social game. Based on the PircBot from http://jibble.org/ and uses a modified version of the rules found at http://www.eblong.com/zarf/werewolf.html
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
Arabian Flights is a 3d first-person shooter developed in Java using the Java3D library. It is loosely based on the game Magic Carpet. It consits of a 3d-modelled landscape and sprites for the monsters and spells. It runs under anything that runs Java3D.
mTris - is a Tetris-midlet for mobiles. It sould run on all mobiles with java. It is developed with j2me. Deutsch: Dies ist ein Tetris-Midlet für alle javafähigen Handys.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
The project, launched by Chris Crawford, is a remake of his environmental simulation game "Balance of the Planet". The complete game mechanics will be rewritten from the original sources and additional resources will be added (images, sounds, music...)
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
Spontane is a 2d fast-paced fighting game, for play on your local computer, LAN, or Internet, on any OS which runs Java. Similar to Nintendo's Super Smash Bros.
iCards is an OSX application for reviewing card libraries, managing decks and eventually supporting playing card games online using an Apple iTunes-style interface.
Gaia is a java based volume rendering library that uses OpenGL. This project focuses on the rendering of images using ray-casting and Jini's JavaSpaces for parallel processing abilites.