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mex is a text editor which is designed for editing source code. mex provides multiple buffer editing functionality in a multiple-windows environment in a vi-like interface.
Purpose of this tool is to help in device driver development.
Common part of a device driver is handling registers and memory
mapped structures. Ogham will automatically generate such source
code from more abstract XML-based description of a device.
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ROUAGE (Robot Utilities Assembly Generic Entities)
Provides a coherent set of C++ classes usefull for robotic purposes.
Servos, steppers, IR sensors, controllers, voice logic modules ...
Code for reference implementations of identity brokers and simple single sign-on (SSO) mechanisms that utilize XDI and link contracts to manage the dataweb.
Logger.NET is a logging framework which enables you to include code which contains logging information (like Entermethod, Exitmethod, variable values etc) to be logged.
For licensing questions, see license.txt in the releases
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Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
This project provides a set of logfile processing tools:
- Convert from W3C to ELF (extended log format)
- Convert from Netscape/iPlanet to ELF
- Strip corrupt logfile lines
- Sort logfile lines by date
- Filter lines by URI prefix or result code
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A user-space solution for configurably disabling the ability of a process to access the internet. It is especially useful for foiling code that is suspected of containing spyware.
Spk is a package manager aimed at handling packages installed from source code. It records changes to the filesystem and places that information into a repository that it manages, providing a complete set of package management functionality.
A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur
The library and specification documents associated to the xaint text format. Xaint is similar to XML and INI. Full unicode support. Stream and tree parsers are available in ANSI Ccode.
GRAnular Media Simulation in C++ using Molecular Dynamics. To be used in PhD work. The code will support: collision, electric dipoles (long range forces), intergranular fluid, and possibly MPI for parallel computing.
Turbo Pad is a fast and feature rich text editor. It includes a tabbed interface, syntax
highlighting, syntax folding, bookmarking, unlimited undo/redo, code templates,
word completion and much more. It is written using Scintilla and wxWidgets.
galsC is a compiler for a new language (based on nesC, which is based on C) to support the TinyGALS (Globally Asynchronous, Locally Synchronous) programming model. This compiler is designed to work with the TinyOS project.
GTW is a template based, header only C++ wrapper library for GTK+. GTW doesn't alter or hide the underlying GTK+ specific constructs. Developers can mix GTK+ code and GTW code in any proportions to create working applications.
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
CircularSlider is a Cocoa reusable control for OS X. It allows the user to drag a knob freely in two dimensions on a circular base. The project includes an IB palette, a testbed application, and documentation. Good sample code for beginners.
This code generates SURBL zone files, used to block spams based on message body URI domains which have been previously reported to SpamCop. SURBL is currently used by SpamCopURI, a SpamAssassin 2.63 plugin. Spam is well-marked with few false positives.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.