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The m6800 Simulator is a teaching tool to introduce students to microprocessors.
It is based on a cut-down version of the M6800 chip, and a reduced instruction set. The simulator assembles and simulates execution of the users code on a GUI
A continuously-evolving population/intelligent AI/environment/evolution simulator. Players manipulate a given world in which creatures with varying characteristics attempt to survive by eating, avoiding harm, and reproducing.
A table game simulator. You can play easy card games and even ccgs. JTable is a generic simulator. You can create up new games easily with the editor. Play every game you want with up to 12 players via internet (using Hamachi: http://www.hamachi.com) or
Rakiura JFern - lightweight Petri Net framework. Engine with the GUI simulator, written in Java and designed for Java developers. Supports multiple inscription languages: Java, Kawa, BeanShell and Clojure.
ElectroMimic is an electronic circuit simulator in Java™. The simulator is focused on the piecewise-linear models normally used by undergraduate students, but can also be linked with external simulation software for more realistic results.
This is an Robot Learning Environment consisting a full robot operating system and a simulator which run the system. It is geared for use to learning robotics concepts in cases where real hardware is not available.
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A big-sized project for Software Engineering at Complutense University of Madrid, Spain. E.V.A. stands for Artificial Life Evolution and it´s a game and simulator of living 3D creatures moving all over different environments and reacting to them.
A simulator of a Participatory Economics allocation system using variable data and inputs. Participatory Economics is an economic vision based upon the values of equity, solidarity, diversity, self-management and efficiency.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
gpNoCsim++ is a Network-on-Chip simulator based on gpNoCsim that extends the gpNoCsim and adds new features such as: asynchroniztion (using multithreading), loading network traffic from file, new topologies(i.e WK-Recursive), GUI and reporting features.
Meredys (MEsoscopic REaction DYnamics Simulator) is a particle based stochastic simulation software designed to model and simulate reaction-diffusion systems. (http://www.ebi.ac.uk/compneur-srv/meredys.html)
A graphical simulator for the LC3 processor, concentrating on the micro-architecture level.
The processor is thoroughly described in "Introduction to Computing Systems: From Bits & Gates to C & Beyond" by Yale Patt and Sanjay Patel (ISBN-0-07-246750-9
For new versions, check https://github.com/Darkkey/javaNetSim
javaNetSim (Java Network Simulator) - it's a fork of a project jFirewallSim. The main goal of javaNetSim is creating a software to simulate various TCP/IP networks based on Ethernet, WiFi, PPP, etc...
4-Dimensional Cell Simulator (4DiCeS) is a framework on hybrid (stochastic and deterministic) modeling and simulation of (whole) cell environments in 4D. The framework may incorporate any reaction and diffusion algorithms applicable in a 4D grid layout.
Main source code is moved at https://github.com/jpahullo/planetsim. We recommend authors of contributions sections to move your code to github. Since then, contributions remain here for your use at will.
PlanetSim is an object oriented simulation framework for overlay networks and services. This framework presents a layered and modular architecture with well defined hotspots documented using classical design patterns.
JQuadRobot, developed in Java and Java3d API, is designed to control a custom Quadruped Robot. The project contains two software components: editor for movement control and a simulator.
JPACS, Java Processor and Cache Simulator, was developed to give a simple and clear tool to simulate a processor with a complete associative memory cache at ISA level, using direct memory access or using a program written in assembly.